[MUD-Dev] defeating twinking through game mechanics

Paul Schwanz - Enterprise Services Paul.Schwanz at east.sun.com
Fri Apr 21 09:41:02 CEST 2000


> Adam said: 
> >Danger: On Shadowdale, the One Ring was possibly the best spellcaster item
>
Patrick added: 
> Agreed.  Items that make mobs hostile to you is an excellent idea.
> 

Along the same lines of danger, why not simply make a weopon inherently 
dangerous to the user who doesn't have the skill to handle it?  For example, if 
Bubba the newbie tries to get too fancy with a razor-sharp mithril mega-sword, 
he may accidently cut his own hand off.  Or if Buffy the weakling tries to load 
a bolt into her 200 lb. ultra-cool crossbow, she might end up shooting herself 
in the foot.  If you made this random, then the gamer might have some 
interesting choices to make as he gains skill.  When he's in a tough spot, does 
he gamble with a really cool item hoping he'll have enough skill to do more 
damage to his foe than to himself?

--Phinehas
 
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		"All things are permissable,
			but not all things are expedient." 
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