[MUD-Dev] Spawning and quests (was Sony ban)
Travis Casey
efindel at io.com
Mon Apr 24 16:45:36 CEST 2000
On Monday, April 24, 2000, F. Randall Farmer wrote:
> I've been lucky enough to be a member of two teams who have implemented
> "shadow" copies of "realms" for individuals and groups. Let me say this:
> They
> work great, as long as people win different "shadows" don't need to join
> each other. Parallel copies of spaces can be quite jarring.
> Oracle whispers to you: "I'm in the Royal Throne Chamber, sitting on the
> throne."
> You whisper to Oracle: "I'm standing right in front of the throne, and you
> aren't here!"
> For spaces that are inherently _single_ user, it works the best. WorldsAway
> (now
> known as VZones) uses this for new user hatcheries where the user can
> practice
> alone before being dumped into the head-stealing populous. :-) They also
> used
> it successfully for single-user mazes.
This is a lot like cloning a set of rooms in an LPmud -- which is how
SWmud implements ships. The "ship object" that a player sees from
outside the ship is just an entrance point that will put a character
who enters into it into the proper cloned set of the rooms that
comprise that type of ship's interior.
--
|\ _,,,---,,_ Travis S. Casey <efindel at io.com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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