[MUD-Dev] selling Godhoods

Laurent Bossavit bossavit at cybercable.fr
Wed Apr 26 00:42:53 CEST 2000


Matthew suggested :

> We are selling Godhoods in Achaea, for $3000 a piece. Further, they are

Isn't that too arbitrary ? You're very close to catching the spirit 
of the new economy; all that remains is setting up a market mechanism 
where Godhoods can be traded and the price of each will fluctuate 
according to Offer - how many of 'em you're interested in putting up, 
basically, although that should also be a function of how much your 
players need Gods, maybe a 'Pantheon index' should be derived from 
the number of players praying for help in a given week, or something; 
and Demand - how many people are willing to pay for the title, and 
how much, basically... Although the price might fluctuate due to 
'natural' market dynamics, or not-so-natural as players conspire to 
drive prices down (to get easy grab at Godhood) or up (trying for a 
quick profit on Godhoods acquired at low price).

Long-term evolution of Godhood prices provides an incentive for a 
competent God to stay on, and a natural turn-over when such a God 
realizes his profit after a long stint. Consider anti-Godhoods as 
another possible market, doubling as a cure for incompetent Gods - 
ridding you of the obligation for personal interviews as well.

The market in its wisdom will guide your game to an optimum; um, at 
least, until the next God Market Crash, a.k.a. Black Sunday.

;)



-[Morendil]-
Nihilism should begin with oneself.




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