[MUD-Dev] Self-Sufficient Worlds

Phillip Lenhardt philen at monkey.org
Wed Apr 26 13:17:02 CEST 2000


On Wed, Apr 26, 2000 at 11:22:08AM +0100, Chris Lloyd wrote:
> A magic-user might be able to mix up a healing potion, but where does he get
> the bottle to put it in? Can he get a peddler-class PC to make it for him,
> or does he have to buy it from an NPC shop in the high-street? This follow
> for everything else: weapons, armour, clothes, and whatever else a player
> needs. Is the only way to get food to buy it from a shop or complete a
> quest, or can you hunt down a deer and cook it? There are always lots of
> other little items that an given character class needs: The ingredients for
> a spell or potion, pipes to smoke herbs in, metal to make armour.

Do deer breed on their own or can you artificially inseminate them? You are
always going to have to draw a line between player-driven events and engine-
driven ones. If you are creating a simulation, by all means add every detail
you can think of. If you are creating a game, you don't want to add details
that make one player happy but are seen as tedious wastes of time by
everyone else.



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