[MUD-Dev] Simpson's "In-Game Economics of UO"
Caliban Tiresias Darklock
caliban at darklock.com
Fri Apr 28 14:54:12 CEST 2000
Paul Schwanz - Enterprise Services wrote:
>
> Or perhaps give the gamer the choice to have the
> character remain in game or not.
I love the way little offhand remarks can spark big things. This is
among the coolest simple ideas I've seen. I'm going to steal it and play
with it a little, and see if it flies theoretically.
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