[MUD-Dev] Roleplaying vs Immersion
Matthew Mihaly
the_logos at achaea.com
Tue Aug 1 02:02:58 CEST 2000
On Sun, 30 Jul 2000, Erik Jarvi wrote:
> On Sun, Jul 30, 2000 at 12:58:26AM +0200, Miroslav Silovic wrote:
>
>
> Can you elaborate the difference between:
> - withdraw the information that you can't prove the player could have obtained
>
> and
>
> - withdraw the information that you are absolutely sure player could
> not have, ask the players to use common sense for all the rest
>
> I suspect that it has to do the the keyword "prove".
>
> I'd also be curious how to implement/police this without being draconian.
> Can you?
I don't believe you can, though of course, you can't prove a negative.
--matt
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