[MUD-Dev] The Player Wimping Guidebook
adam at treyarch.com
adam at treyarch.com
Fri Aug 4 14:35:57 CEST 2000
On Fri, 4 Aug 2000, Koster, Raph wrote:
> That's why tracking good metrics is important. You need not only playerbase
> but (if you can get them) things like player lifespan, based on when they
> started. Hard to get good data on a non-account based system, but I urge
> everyone to try, if they are really interested in seeing what changes are
> liked and disliked by the playerbase.
Agreed. Even on an account system, which I use, it's very valuable.
I was actually about a week late opening the mud because I was coding
all the statistic-keeping functions. It was frustrating at the time,
because I felt like I was working on something that didn't matter much,
not being visible to players. But it was well worth it having that
data from day one.
Adam
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