[MUD-Dev] Cooperation vs Competition
Ron Moore
humano at texas.net
Fri Aug 25 10:15:24 CEST 2000
The Hundred Years' War mud has a very nice mix of this. To improve your
position in the game you need to make alliances for mutual protection,
to marry up the social ladder (you will die at some point and need
heirs), and to wage large scale battles. At the same time, there is
fierce competition for the best baliffs (basically npc middle management
for hire), political positions, and quite a bit of land grabbing.
Although the game is the English forces vs the French forces the best
part is the wheeling and dealing within the respective empires typical
of baronial conflicts throught Europe at the time.
The mud is turn-based and time limited. Has anyone tried to make a mud
where power is based on property and position that is 24/7? Perhaps a
natural check and balance would be your npc nations/ warlords/ barons
raid the stronger and richer pcs more frequently as that's where the
money is.
Ron
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