[MUD-Dev] UO rants

Shawn L Johnston sjohnston at satshot.com
Sat Aug 26 11:27:10 CEST 2000


----- Original Message -----
From: "Paul Schwanz - Enterprise Services" <Paul.Schwanz at east.sun.com>
To: <mud-dev at kanga.nu>
Sent: Friday, August 25, 2000 1:03 PM
Subject: Re: [MUD-Dev] UO rants

> > From: "Shawn L Johnston" <sjohnston at satshot.com>
> > While I would not advocate a system that allows players to completely
run
> > over each other, I don't think you want to impose upon players a system
> > with a strict moral code that results in crippling players'
opportunities
> > for interaction with each other (especially including conflict).
>
> But what if real life moral codes came to the understanding long ago that
things
> like murder and thievery _do_ result in a crippling of opportunities for
> interaction with each other?
>
> Perhaps a game system doesn't have to entirely prevent such actions,
however.
> Maybe it would be enough to simply ensure that they were not expedient.

Hmm, point taken. I guess it will probably boil down to the atmosphere that
one tries to portray in a specific game. If the world is a barbaric
apocalyptic type
survivalist game then its probably not worth spending to much time on
worrying
about players killing each other off. If its supposed to be more of a
"civilized"
game then it probably is worth trying to see that their are some sort of
checks on
PVP. Or perhaps it is better to vary how one deals with such concerns by
geographic
local, which is sort of what UO does with towns yes?

Shawn




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