[MUD-Dev] UO rants
Koster
Koster
Sat Aug 26 15:44:31 CEST 2000
> -----Original Message-----
> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Vincent Archer
> Sent: Saturday, August 26, 2000 5:31 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] UO rants
>
>
> According to Paul Schwanz - Enterprise Services:
> > alternative to PvP. IMHO, I think that a Team(s) vs.
> Team(s) approach will
> > provide the best mix of cooperative and competitive
> gameplay. Ideally, in a TvT
> > virtual world, each team will be able to maintain territory
> that it controls.
> > This in turn can allow players within that team to select a
> level of risk with
> > which they are comfortable--safe and boring at the center
> of the territory,
> > while dangerous and exciting on the front lines.
>
> It sounds like what Dark Age of Camelot (another soon-to-be contender
> in the MMOG arena) is trying to do. 3 teams, and as an objective for
> conflict (as opposed to "let's kill some ennemies"), you have "Relics"
> who give your realm some benefits.
And Shadowbane, and Horizons, and Atriarch, and... :)
Also of course several other text muds that I believe are listed nit he FAQ,
such as MUME and Mortal Conquest.
-Raph
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list