[MUD-Dev] UO rants

Koster Koster
Sat Aug 26 15:44:31 CEST 2000


> -----Original Message-----
> From: mud-dev-admin at kanga.nu 
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Vincent Archer
> Sent: Saturday, August 26, 2000 5:31 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] UO rants
> 
> 
> According to Paul Schwanz - Enterprise Services:
> > alternative to PvP.  IMHO, I think that a Team(s) vs. 
> Team(s) approach will 
> > provide the best mix of cooperative and competitive 
> gameplay.  Ideally, in a TvT 
> > virtual world, each team will be able to maintain territory 
> that it controls.  
> > This in turn can allow players within that team to select a 
> level of risk with 
> > which they are comfortable--safe and boring at the center 
> of the territory, 
> > while dangerous and exciting on the front lines.
> 
> It sounds like what Dark Age of Camelot (another soon-to-be contender
> in the MMOG arena) is trying to do. 3 teams, and as an objective for
> conflict (as opposed to "let's kill some ennemies"), you have "Relics"
> who give your realm some benefits.

And Shadowbane, and Horizons, and Atriarch, and... :)

Also of course several other text muds that I believe are listed nit he FAQ,
such as MUME and Mortal Conquest.

-Raph



_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list