[MUD-Dev] UO rants

Matthew Mihaly the_logos at achaea.com
Sun Aug 27 21:05:08 CEST 2000


On Sat, 26 Aug 2000, Vincent Archer wrote:

> According to Paul Schwanz - Enterprise Services:
> > alternative to PvP.  IMHO, I think that a Team(s) vs. Team(s) approach will 
> > provide the best mix of cooperative and competitive gameplay.  Ideally, in a TvT 
> > virtual world, each team will be able to maintain territory that it controls.  
> > This in turn can allow players within that team to select a level of risk with 
> > which they are comfortable--safe and boring at the center of the territory, 
> > while dangerous and exciting on the front lines.
> 
> It sounds like what Dark Age of Camelot (another soon-to-be contender
> in the MMOG arena) is trying to do. 3 teams, and as an objective for
> conflict (as opposed to "let's kill some ennemies"), you have "Relics"
> who give your realm some benefits.

Nod, an old system, but one that the big boys don't seem to have grasped
too well yet.

--matt 

"He that is wounded in the testicles, or have his penis cut off, shall not
enter into the congregation of the Lord." Deuteronomy 23:1




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