[MUD-Dev] UO rants

Dave Rickey daver at mythicgames.com
Mon Aug 28 09:56:01 CEST 2000


-----Original Message-----
From: Matthew Mihaly <the_logos at achaea.com>
To: mud-dev at kanga.nu <mud-dev at kanga.nu>
Date: Sunday, August 27, 2000 6:32 PM
Subject: Re: [MUD-Dev] UO rants


>On Sun, 27 Aug 2000, Vincent Archer wrote:
>
>> According to Koster, Raph:
>> > And Shadowbane, and Horizons, and Atriarch, and... :)
>>
>> Those too, but, apart from Horizons and its (what's the name?) Bloodwars
>> that pit some races against some others, none of these games have very
>> clear-cut teams.
>
>Why is that important though? Take a mass of people, give them something
>to compete about. Watch how quickly they form into clear-cut teams.
>
    Watch how quickly the bandwagon of the winning team gathers steam,
rolling over and absorbing all opposition.

--Dave Rickey




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