[MUD-Dev] New Skill System

Koster Koster
Wed Dec 27 21:56:34 CET 2000


> -----Original Message-----
> From: mud-dev-admin at kanga.nu 
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> John Buehler
> Sent: Wednesday, December 27, 2000 7:01 PM
> To: mud-dev at kanga.nu
> Subject: RE: [MUD-Dev] New Skill System 
> 

> Game designers seem to be very American in their thinking: you must
> achieve the ultimate end as defined by the world.

Most games, after all, are set up that way (as opposed to open-ended
"play.")

> Some achievement, some success, some item, some action.  What ever
> happened to "It's not the destination that counts, but the journey"?

Ask the players. At least half of 'em don't play that way even when
given ample opportunity to do so.

-Raph
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