[MUD-Dev] Forks or Frameworks?
Matthew Mihaly
the_logos at achaea.com
Sat Dec 30 03:36:54 CET 2000
On Fri, 29 Dec 2000, Travis Casey wrote:
> Saturday, December 23, 2000, 3:04:05 PM, Bryce Harrington
> <bryce at neptune.net> wrote:
>
> IMHO, there's very little technical challenge to it... the Tiny
> family and its offshoots have long had fairly easy to use
> player-level creation tools. The biggest problems are security
> problems -- e.g., how to prevent someone from making an unfair trap
> for another character. That's probably why it's mostly been done so
> far on muds without nonconsensual character changes.
Let's not forget the product that could revolutionize the friendly D&D
session between friends: Neverwinter Nights.
--matt
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