[MUD-Dev] Forks or Frameworks?

Matthew Mihaly the_logos at achaea.com
Sat Dec 30 03:36:54 CET 2000


On Fri, 29 Dec 2000, Travis Casey wrote:

> Saturday, December 23, 2000, 3:04:05 PM, Bryce Harrington
> <bryce at neptune.net> wrote:
> 
> IMHO, there's very little technical challenge to it... the Tiny
> family and its offshoots have long had fairly easy to use
> player-level creation tools.  The biggest problems are security
> problems -- e.g., how to prevent someone from making an unfair trap
> for another character.  That's probably why it's mostly been done so
> far on muds without nonconsensual character changes.

Let's not forget the product that could revolutionize the friendly D&D
session between friends: Neverwinter Nights.

--matt

_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list