[MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?

J C Lawrence claw at kanga.nu
Tue Feb 1 22:20:44 CET 2000

On Mon, 31 Jan 2000 18:31:49 -0600 (CST) 
Wes Connell <wconnell at adhesive.com> wrote:

> On Sun, 30 Jan 2000, J C Lawrence wrote: [definitions snipped and
> sorted for short quote]

> Right off I can say that these properties could be split into two
> groups.

>   Addiction and Maintainance.

Good point, tho I would argue that all of the Addiction
characteristics also function as maintenance tools once the hook as
been set.

I should also whack together a web page for this.

> This brings us to Participation. Participation is more of a
> transition from a newbie to veteran.

  Hey great!  You're new here huh?  Well, we need a fourth for bridge.
  Want to join us?

or in MUD terms:

  Hey great!  You're new here huh?  We need someone the enemy won't
  recognise who can slip in and let the drawbridge down.  It would
  really help us.  Want to do it?

> The only thing I'm having trouble with is the Mystery aspect. I
> believe it will have to be completely up to the content makers and
> coders to keep the Mystery going. As long as there is something
> new a Future is guaranteed.

Yup, precisely.

I really don't think this is a linear scale, or an orderly
progression, but instead a field on which we have isolated and
arbitrarilty selected a few hills and landmarks as "recognisable"
and "worth navigating by".  We could probably pick others just as
good if not better.  The trick is that once you get enough data
points, you have defined the shape of the plane/playing field.

J C Lawrence                                 Home: claw at kanga.nu
----------(*)                              Other: coder at kanga.nu
--=| A man is as sane as he is dangerous to his environment |=--

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