[MUD-Dev] Raph's collection of MUD design Laws
Wes Connell
wconnell at skotos.net
Sat Feb 12 20:05:51 CET 2000
On Sun, 12 Mar 2000, Greg Underwood wrote:
> Now, granted, any community will want to divide into sub-groups, but what
> you call those groups, as well as how many you provide can have a great
> affect on how much flavor they add vs. how much they push at the seams of
> what holds the community together.
Ive always found it much easier to first let the users somewhat
self-divide into their own groups then create guilds/clans as needed. You
can then offer clanhood to the groups that have over X members and have Y
gold saved up or something.
This way you don't have any "leftovers". =]
Wes!
wconnell at skotos.net
_______________________________________________
MUD-Dev maillist - MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list