[MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)
Matthew Mihaly
diablo at best.com
Thu Jan 20 15:29:03 CET 2000
On Thu, 20 Jan 2000, J C Lawrence wrote:
> ------- Forwarded Message
>
> From: "Powell, Warren" <warren.powell at nz.unisys.com>
> To: "'adv-mud at egroups.com'" <adv-mud at egroups.com>
> Date: Thu, 20 Jan 2000 15:46:55 -0600
>
> 3. Pkill table
> Individual fame and its glory is all well and good, but what if you are
> clanned and fighting for their good name? To answer this issue, we created
> the clan pkill table. Players earn points for pkilling others (who arent in
> their clan) and these are collected on the pkill table. They get 1 point for
> each 5 levels that the other plyer is above them, but a min of 1 point for
> lower levs. This keeps the pkillers in the clans competitive.
>
> Name Class Pkills Score
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
> Dynasty Thug 16 52
> Kruza Warrior 11 35
> Nme Warrior 11 34
> Brachah Warrior 10 27
> Vahl Warrior 8 24
> ....
>
> Eventually of course, there are going to be players who finally get to hero
> level. We have adjusted this table so that it is totally dynamic and adds
> players when they level rather than editing a help file to give them instant
> feedback.
>
We rejected doing something similar to this because a) it's too open to
abuse and b) we feel it encourages killing smaller players. If you know
that you can at least 1 point for killing someone smaller than you, then
you will have players (particularly on the mud referred to here, which I'm
assuming has no credit card tracking capabilities to control account
creation) simply creating newbies to kill in order to get points.
--matt
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