January 2000 Archives by thread
Starting: Sat Jan 1 11:03:15 CET 2000
Ending: Mon Jan 31 20:41:11 CET 2000
Messages: 256
- [MUD-Dev] Embedded languages, object persistance... ack.
J C Lawrence
- [MUD-Dev] Storing tokens with flex & bison
J C Lawrence
- [MUD-Dev] Storing tokens with flex & bison
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] JavaWorld: Build an object database
J C Lawrence
- [MUD-Dev] Muq update
Cynbe ru Taren
- [MUD-Dev] Storing tokens with flex & bison
Per Vognsen
- [MUD-Dev] New link support
J C Lawrence
- [MUD-Dev] Storing tokens with flex & bison
Chris Turner
- [MUD-Dev] OS Inspiration
Phillip Lenhardt
- [MUD-Dev] Storing tokens with flex & bison
Jon A. Lambert
- [MUD-Dev] Storing tokens with flex & bison
J C Lawrence
- [MUD-Dev] Storing tokens with flex & bison
Christer Enfors
- [MUD-Dev] Storing tokens with flex & bison
Christer Enfors
- [MUD-Dev] Storing tokens with flex & bison
Christer Enfors
- [MUD-Dev] Chomsky's recursive theory of grammar
J C Lawrence
- [MUD-Dev] Storing tokens with flex & bison
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Storing tokens with flex & bison
Christer Enfors
- [MUD-Dev] OS Inspiration
Greg Miller
- [MUD-Dev] Storing tokens with flex & bison
Greg Miller
- [MUD-Dev] Storing tokens with flex & bison
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
Nate Cain
- [MUD-Dev] Storing tokens with flex & bison
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] Storing tokens with flex & bison
Jon A. Lambert
- [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] Admins as Mortals twist
Marian Griffith
- [MUD-Dev] Storing tokens with flex & bison
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] Storing tokens with flex & bison
Jon A. Lambert
- [MUD-Dev] Storing tokens with flex & bison
Kevin Littlejohn
- [MUD-Dev] Admins as Mortals twist
Greg Miller
- [MUD-Dev] Library submission notification and updates
J C Lawrence
- [MUD-Dev] EQ packet sniffer
J C Lawrence
- [MUD-Dev] The grass is always greener in the other field
Adam Wiggins
- [MUD-Dev] Admins as Mortals twist
Matthew Mihaly
- [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
Greg Miller
- [MUD-Dev] Catalog of Compiler Construction Tools
J C Lawrence
- [MUD-Dev] Microthreads for Python
J C Lawrence
- [MUD-Dev] Storing tokens with flex & bison
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
Joel Dillon
- [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Embedded languages, object persistance... ack.
Jay Carlson
- [MUD-Dev] Storing tokens with flex & bison
Jon A. Lambert
- [MUD-Dev] Embedded languages, object persistance... ack.
Jay Carlson
- [MUD-Dev] Storing tokens with flex & bison
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] For those interested in parsers and compilers
J C Lawrence
- [MUD-Dev] EQ packet analyzer is gone?
Sellers
- [MUD-Dev] RFC: Worldforge project
Scott Clitheroe
- [MUD-Dev] EQ packet analyzer is gone?
J C Lawrence
- [MUD-Dev] ScryMUD 2.0.9 released (compiles on Windows (cygwin))
Ben Greear
- [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
J C Lawrence
- [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
Raph & Kristen Koster
- [MUD-Dev] ShowEQ
Ashran
- [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
Sellers
- [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
Jeremy
- [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
Sellers
- [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
Nick Shaffner
- [MUD-Dev] Hello!
F. Randall Farmer
- [MUD-Dev] Y2K archives
J C Lawrence
- [MUD-Dev] Hello!
Koster
- [MUD-Dev] An introduction...
Geoffrey A. MacDougall
- [MUD-Dev] Hello!
Sellers
- [MUD-Dev] Hello!
Cynbe ru Taren
- [MUD-Dev] Storing tokens with flex & bison
Phillip Lenhardt
- [MUD-Dev] [CODE] unique items
Draymoor
- [MUD-Dev] Storing tokens with flex & bison
Dominic J. Eidson
- [MUD-Dev] Storing tokens with flex & bison
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] Object and class heirarchies -- are they really necessary?
Draymoor
- [MUD-Dev] Storing tokens with flex & bison
Chris Jones
- [MUD-Dev] An introduction...
Lovecraft
- [MUD-Dev] Clay Shirky's "Playfulness in 3-D Spaces"
msew
- [MUD-Dev] Laws website moves
Raph & Kristen Koster
- [MUD-Dev] Re: Ok, got some brand new core dumps.
J C Lawrence
- [MUD-Dev] Fair/Unfair? Scenarios (fwd)
Eli Stevens {Grey}
- player politics (was RE: [MUD-Dev] An introduction...)
Sellers
- [MUD-Dev] Fair/Unfair? Scenarios (fwd)
Douglas Couch
- [MUD-Dev] A quick business question...
Matthew Mihaly
- [MUD-Dev] Fair/Unfair? Scenarios (fwd)
David Bennett
- player politics (was RE: [MUD-Dev] An introduction...)
Sellers
- [MUD-Dev] A quick business question...
Geoffrey A. MacDougall
- [MUD-Dev] A quick business question...
Darrin Hyrup
- [MUD-Dev] Fair/Unfair? Scenarios (fwd)
Dundee
- player politics (was RE: [MUD-Dev] An introduction...)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Optimized Object Storage
Ian Macintosh
- [MUD-Dev] Question about multithreaded servers
Fabian Lemke
- [MUD-Dev] Question about multithreaded servers
AR Schleicher
- [MUD-Dev] Community Relations
Dundee
- [MUD-Dev] Question about multithreaded servers
Nick Shaffner
- [MUD-Dev] Re: Commercial-use Restrictions on Code Bases (was: help me find 100% fre (fwd)
J C Lawrence
- [MUD-Dev] Re: Commercial-use Restrictions on Code Bases (was: help me find 100% fre (fwd)
J C Lawrence
- [MUD-Dev] Community Relations
Christopher Allen
- [MUD-Dev] Embedded languages, object persistance... ack.
J C Lawrence
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Databases (was Re: Commercial-use Restrictions on Code Bases)
Charles Hughes
- [MUD-Dev] code base inquiry
Richard Woolcock
- [MUD-Dev] Question about multithreaded servers
Ola Fosheim Grøstad <olag at ifi.uio.no>
- player politics (was RE: [MUD-Dev] An introduction...)
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Re: Databases
T. Alexander Popiel
- [MUD-Dev] Databases (was Re: Commercial-use Restrictions on Code Bases)
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] Question about multithreaded servers
Fabian
- [MUD-Dev] Mud-Dev FAQ part I
Marian Griffith
- [MUD-Dev] Mud-Dev FAQ part II
Marian Griffith
- [MUD-Dev] Community Relations
Marian Griffith
- [MUD-Dev] Question about multithreaded servers
Jon A. Lambert
- [MUD-Dev] code base inquiry
Richard Woolcock
- [MUD-Dev] Databases (was Re: Commercial-use Restrictions on Code Bases)
Jon A. Lambert
- [MUD-Dev] Community Relations
Greg Miller
- [MUD-Dev] Re: Databases
Greg Miller
- [MUD-Dev] Re: Databases
Sellers
- [MUD-Dev] Community Relations
Darrin Hyrup
- [MUD-Dev] Community Relations
Koster
- [MUD-Dev] Re: Databases
Greg Miller
- [MUD-Dev] Databases (was Re: Commercial-use Restrictions on Code Bases)
Jon A. Lambert
- [MUD-Dev] Community Relations
Dundee
- [MUD-Dev] Re: Databases
Dream Weaver at home
- [MUD-Dev] code base inquiry
Richard Woolcock
- [MUD-Dev] code base inquiry
Richard Woolcock
- [MUD-Dev] Storing tokens with flex & bison
Jon A. Lambert
- [MUD-Dev] Community Relations
Jon A. Lambert
- [MUD-Dev] Re: Databases
Laurent Bossavit
- META: List goals (was Re: [MUD-Dev] OS Inspiration)
J C Lawrence
- [MUD-Dev] Storing tokens with flex & bison
J C Lawrence
- [MUD-Dev] Storing tokens with flex & bison
J C Lawrence
- [MUD-Dev] Storing tokens with flex & bison
J C Lawrence
- [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.
J C Lawrence
- [MUD-Dev] Embedded languages, object persistance... ack.
J C Lawrence
- [MUD-Dev] EQ packet analyzer is gone?
J C Lawrence
- [MUD-Dev] Valhalla license?
CFrancy at aol.com
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Valhalla license?
Matthew Mihaly
- [MUD-Dev] Community Relations
Marc Bowden
- [MUD-Dev] Question about multithreaded servers
Fabian
- [MUD-Dev] Community Relations
Eli Stevens {Grey}
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Re: Databases
Kevin Littlejohn
- [MUD-Dev] Community Relations
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Community Relations
Travis S. Casey
- [MUD-Dev] Community Relations
Douglas Couch
- [MUD-Dev] Community Relations
Dundee
- [MUD-Dev] Planet/Solar System Generation
Wes Connell
- [MUD-Dev] Planet/Solar System Generation
Nolan Darilek
- [MUD-Dev] Community Relations
Marian Griffith
- [MUD-Dev] How to handle/display partial language skill
Joe Kingry
- [MUD-Dev] code base inquiry
Richard Woolcock
- [MUD-Dev] Storing tokens with flex & bison
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] Storing tokens with flex & bison
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] Community Relations
Raph & Kristen Koster
- [MUD-Dev] Community Relations
Dundee
- [MUD-Dev] Question about multithreaded servers
J C Lawrence
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Question about multithreaded servers
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] Signing off...
IronWolf
- [MUD-Dev] Question about multithreaded servers
Greg Underwood
- [MUD-Dev] How to handle/display partial language skill
Greg Underwood
- [MUD-Dev] Valhalla license?
Richard Woolcock
- [MUD-Dev] Storing tokens with flex & bison
Jon A. Lambert
- [MUD-Dev] Embedded languages, object persistance... ack.
icecube at ihug.co.nz
- [MUD-Dev] Community Relations
Koster
- [MUD-Dev] Community Relations
Koster
- [MUD-Dev] Embedded languages, object persistance... ack.
Kevin Littlejohn
- [MUD-Dev] Planet/Solar System Generation
icecube at ihug.co.nz
- [MUD-Dev] Planet/Solar System Generation
Wes Connell
- [MUD-Dev] How to handle/display partial language skill
Wes Connell
- [MUD-Dev] Community Relations
Travis Casey
- [MUD-Dev] Community Relations
Wes Connell
- [MUD-Dev] Community Relations
Marc Bowden
- [MUD-Dev] How to handle/display partial language skill
Matt Chatterley
- [MUD-Dev] Community Relations
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Simulated Populations
phlUID
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Community Relations
Dundee
- [MUD-Dev] Simulated Populations
Charles Hughes
- [MUD-Dev] Community Relations
J C Lawrence
- [MUD-Dev] Storing tokens with flex & bison
cg at ami-cg.GraySage.Edmonton.AB.CA
- [MUD-Dev] Community Relations
Travis Casey
- [MUD-Dev] Community Relations
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Community Relations
Geoffrey A. MacDougall
- [MUD-Dev] Planet/Solar System Generation
Christopher Allen
- [MUD-Dev] Question about multithreaded servers
Greg Underwood
- [MUD-Dev] Planet/Solar System Generation
Richard Woolcock
- [MUD-Dev] Community Relations
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Community Relations
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Business Licenses
Bruce
- [MUD-Dev] Business Licenses
CFrancy at aol.com
- [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)
J C Lawrence
- [MUD-Dev] Multiply oriented interactive worlds...
Justin Rogers
- [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)
Matthew Mihaly
- [MUD-Dev] Re: [adv-mud] What good is a hero when nobody knows?
J C Lawrence
- [MUD-Dev] [adv-mud] Re: Topic list repost (fwd)
J C Lawrence
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Simulated Populations
Vladimir Prelovac
- [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)
Erik Jarvi
- [MUD-Dev] Community Relations
Rahul Sinha
- [MUD-Dev] Community Relations
Dundee
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Community Relations
J C Lawrence
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] [adv-mud] Spellbound Hierarchy and Keys (fwd)
J C Lawrence
- [MUD-Dev] Re: [adv-mud] Better Grammer Detection
J C Lawrence
- [MUD-Dev] Re: [adv-mud] MUD-Dev vs. adv-mud
J C Lawrence
- [MUD-Dev] Community Relations
Jon A. Lambert
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Simulated Populations
phlUID
- [MUD-Dev] Simulated Populations
Nicolai Hansen
- [MUD-Dev] Community Relations
Jon A. Lambert
- [MUD-Dev] Community Relations
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Community Relations
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] MUD-Dev vs. adv-mud
phlUID
- [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?
phlUID
- [MUD-Dev] Community Relations
Ola Fosheim Grøstad <olag at ifi.uio.no>
- [MUD-Dev] Community Relations
F. Randall Farmer
- [MUD-Dev] Simulated Populations
Dundee
- [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)
Matthew Mihaly
- [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)
Wes Connell
- [MUD-Dev] Simulated Populations
Wes Connell
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Community Relations
Jon A. Lambert
- [MUD-Dev] (fwd) Re: Avatarism and Role-Playing Game Design
claw at kanga.nu
- [MUD-Dev] Starlane test
Joel Kelso
- [MUD-Dev] Fair/Unfair? Scenarios (fwd)
Chris Turner
- [MUD-Dev] hoho
Matthew Mihaly
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Community Relations
Geoffrey A. MacDougall
- [MUD-Dev] Community Relations
Dr. Cat
- [MUD-Dev] Community Relations
Jon A. Lambert
- [MUD-Dev] Current Status of Middle Earth Online
Geoffrey A. MacDougall
- [MUD-Dev] Business Licenses
J C Lawrence
- [MUD-Dev] Simulated Populations
J C Lawrence
- [MUD-Dev] Community Relations
Lovecraft
- [MUD-Dev] Community Relations
Geoffrey A. MacDougall
- [MUD-Dev] Community Relations
Lovecraft
- [MUD-Dev] Community Relations
Sellers
- [MUD-Dev] Community Relations
Lovecraft
- [MUD-Dev] Community Relations
Marian Griffith
- [MUD-Dev] [adv-mud] Spellbound Hierarchy and Keys (fwd)
J C Lawrence
- [MUD-Dev] ScryMUD 2.0.10 released.
Ben Greear
- [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?
J C Lawrence
- [MUD-Dev] Community Relations
J C Lawrence
- [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?
Ben Greear
- [MUD-Dev] Community Relations
J C Lawrence
- player politics (was RE: [MUD-Dev] An introduction...)
J C Lawrence
- [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?
J C Lawrence
- [MUD-Dev] Question about multithreaded servers
J C Lawrence
- [MUD-Dev] Databases (was Re: Commercial-use Restrictions on Code Bases)
J C Lawrence
- [MUD-Dev] Question about multithreaded servers
J C Lawrence
- [MUD-Dev] Community Relations
Matthew Mihaly
- [MUD-Dev] Re: Databases
J C Lawrence
- [MUD-Dev] Community Relations
J C Lawrence
- [MUD-Dev] Planet/Solar System Generation
J C Lawrence
- [MUD-Dev] Community Relations
Lovecraft
- player politics (was RE: [MUD-Dev] An introduction...)
Sellers
- [MUD-Dev] Question about multithreaded servers
J C Lawrence
- [MUD-Dev] Question about multithreaded servers
Emil Eifrém <emil at windh.com>
- [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?
Wes Connell
- [MUD-Dev] Some new Library references
J C Lawrence
Last message date:
Mon Jan 31 20:41:11 CET 2000
Archived on: Fri Dec 28 23:24:56 CET 2012
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