[MUD-Dev] update on selling Godhoods
Jeremy Hovance
jhovance at cscc.edu
Thu Jul 6 12:12:33 CEST 2000
--- Matthew Mihaly <the_logos at achaea.com> wrote:=20
> Date: Sat, 20 May 2000 21:14:35 +0000 (GMT)=20
> From: Matthew Mihaly <the_logos at achaea.com>=20
> To: mud-dev at kanga.nu=20
> Subject: [MUD-Dev] update on selling Godhoods=20
> Reply-to: mud-dev at kanga.nu=20
>=20
> Well, as many of you predicted, the experiment has so far not gone =
well.=20
[snip]=20
> This is actually a bit of a general problem, as the people whom we =
most=20
> want to become Gods, are often the sort of people who are smart and=20
> reasonably successful (adults) in their careers (and had the money to=20
> spend quite a bit on their characters). By spending all the money on =
their=20
> mortals, they feel like they must not give them up.=20
>=20
> Mm, see how useful this list is? Inspiration has hit me while writing =
this=20
> post! Perhaps some of the cost, or all of the cost, of their characters=
=20
> should be refunded to them, at our option, after 1 year as an active,=20
> productive God. Yes, I like that incentive.=20
I don't know about other players but money isn't the only bottom line when =
it comes to giving up a character. Even if the money invested is minimal, =
there's also an investment of "sweat equity" from the time, energy and all =
the social connections built up.=20
Perhaps if it was possible to put their character in stasis for one year. =
If after one year of God duty, they decide they want to step down, then =
they can step back into their character renewed from a long journey. It's =
possible that players might want to swap between a year in as a God and a =
year out as a player to avoid burnout.=20
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