July 2000 Archives by author
Starting: Sun Jul 2 11:24:26 CEST 2000
Ending: Mon Jul 31 23:31:12 CEST 2000
Messages: 508
- [MUD-Dev] Spherical World Design
Christopher Allen
- [MUD-Dev] "Mud-school", character-gen and role-playing
Christopher Allen
- [MUD-Dev] Classless systems
Christopher Allen
- [MUD-Dev] Realism and NPCs
Christopher Allen
- [MUD-Dev] Thoughts on Classless systems
Josh Anderson
- [MUD-Dev] Roleplaying in Muds
Josh Anderson
- [MUD-Dev] Roleplaying in Muds
Josh Anderson
- [MUD-Dev] Getting info from NPCs
Josh Anderson
- [MUD-Dev] Roleplaying in Muds
Josh Anderson
- [MUD-Dev] curses and grief players
Andy
- [MUD-Dev] Sustainable Ecosystem
Andy
- [MUD-Dev] Sustainable Ecosystem
Andy
- [MUD-Dev] Why Socializers are our Comrades (long)
Sam Axon
- [MUD-Dev] Re: A new combat system
Thinus Barnard
- [MUD-Dev] A new combat system
Ben
- [MUD-Dev] Combat Systems
Ben
- [MUD-Dev] Combat Systems
Ben
- [MUD-Dev] Combat Systems
Ben
- [MUD-Dev] Combat Systems
Ben
- [MUD-Dev] Command Qeues - Was "Combat Systems"
Ben
- [MUD-Dev] Roleplaying in Muds
Ben
- [MUD-Dev] Roleplaying in Muds
Ben
- [MUD-Dev] Classless systems
Ben
- [MUD-Dev] Classless systems
Ben
- [MUD-Dev] Required EXP algorithms
Ben
- [MUD-Dev] Questing Systems
Ben
- [MUD-Dev] Roleplaying in Muds
Ben
- [MUD-Dev] Realism and NPCs
Ben
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Ben
- [MUD-Dev] Thoughts on Classless systems
Ben
- [MUD-Dev] Threading Models and Command Queues
Ben
- [MUD-Dev] curses and grief players
David Bennett
- [MUD-Dev] Re: [Meta] Harry Potter
David Bennett
- [MUD-Dev] Classless systems
David Bennett
- [MUD-Dev] Classless systems
David Bennett
- [MUD-Dev] Classless systems
David Bennett
- [MUD-Dev] Re: Scaling a world.
David Bennett
- [MUD-Dev] Thoughts on Classless systems
David Bennett
- [MUD-Dev] curses and grief players
David Bennett
- [MUD-Dev] Corruption of the game, profit and ethics
John Bertoglio
- [MUD-Dev] Harry Potter
John Bertoglio
- [MUD-Dev] A new combat system
John Bertoglio
- [MUD-Dev] RE: [MUD-Dev] Re: [MUD-Dev] Re: Fantasy clichés (was: Acting casual aboutcasualgamers)
John Bertoglio
- [MUD-Dev] Modelling combat
John Bertoglio
- [MUD-Dev] Re: Scaling a world.
Nat Blundell
- [MUD-Dev] curses and grief players
Marc Bowden
- [MUD-Dev] curses and grief players
Marc Bowden
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Marc Bowden
- [MUD-Dev] My favorite game systems, what are yours?
Marc Bowden
- [MUD-Dev] Introduction System
Bruce
- [MUD-Dev] Introduction System
Bruce
- [MUD-Dev] threading server models (was: Combat Systems)
Bruce
- [MUD-Dev] Re: Scaling a world.
Bruce
- [MUD-Dev] On Lockless Threading and X/Open XA
Bruce
- [MUD-Dev] Acting casual about casual gamers
John Buehler
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #165 - 14 msgs
John Buehler
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
John Buehler
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #165 - 14 msgs
John Buehler
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
John Buehler
- [MUD-Dev] curses and grief players
John Buehler
- [MUD-Dev] curses and grief players
John Buehler
- [MUD-Dev] curses and grief players
John Buehler
- [MUD-Dev] curses and grief players
John Buehler
- [MUD-Dev] curses and grief players
John Buehler
- [MUD-Dev] curses and grief players
John Buehler
- [MUD-Dev] curses and grief players
John Buehler
- [MUD-Dev] Introduction System
Jon Callas
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Tamzen Cannoy
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Tamzen Cannoy
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #165 - 14 msgs
Tamzen Cannoy
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Tamzen Cannoy
- [MUD-Dev] Acting casual about casual gamers
Travis Casey
- [MUD-Dev] Acting casual about casual gamers
Travis Casey
- [MUD-Dev] Acting casual about casual gamers
Travis Casey
- [MUD-Dev] "Mud-school", character-gen and role-playing
Travis Casey
- [MUD-Dev] Combat systems, the good the bad and the ugly
Travis Casey
- [MUD-Dev] Acting casual about casual gamers
Travis Casey
- [MUD-Dev] "Mud-school", character-gen and role-playing
Travis Casey
- [MUD-Dev] A new combat system
Travis Casey
- [MUD-Dev] Re: [MUD-Dev] Getting stuck (was Re: Fantasy clichés)
Travis Casey
- [MUD-Dev] Re: [MUD-Dev] Re: [MUD-Dev] Getting stuck (was Re: Fantasy clichés)
Travis Casey
- [MUD-Dev] Modelling combat
Travis Casey
- [MUD-Dev] A new combat system
Travis Casey
- [MUD-Dev] A new combat system
Travis Casey
- [MUD-Dev] fantasy cliches
Travis Casey
- [MUD-Dev] Acting casual about casual gamers
Travis Casey
- [MUD-Dev] Modelling combat
Travis Casey
- [MUD-Dev] Modelling combat
Travis Casey
- [MUD-Dev] Modelling combat
Travis Casey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Travis Casey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Travis Casey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Travis Casey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Travis Casey
- [MUD-Dev] Roleplaying in Muds
Travis Casey
- [MUD-Dev] Roleplaying in Muds
Travis Casey
- [MUD-Dev] Questing Systems
Travis Casey
- [MUD-Dev] Classless systems
Travis Casey
- [MUD-Dev] Required EXP algorithms
Travis Casey
- [MUD-Dev] Roleplaying in Muds
Travis Casey
- [MUD-Dev] Thoughts on Classless systems
Travis Casey
- [MUD-Dev] Roleplaying in Muds
Travis Casey
- [MUD-Dev] Realism and NPCs
Travis Casey
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Travis Casey
- [MUD-Dev] Roleplaying in Muds
Travis Casey
- [MUD-Dev] Roleplaying in Muds
Travis Casey
- [MUD-Dev] Roleplaying in Muds
Travis Casey
- [MUD-Dev] Getting info from NPCs
Travis Casey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Dr. Cat
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #164 - 12 msgs
Dr. Cat
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #164 - 12 msgs
Dr. Cat
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #165 - 14 msgs
Dr. Cat
- [MUD-Dev] Introduction System
Nathan Clemons
- [MUD-Dev] Re: Introduction System
Nathan Clemons
- [MUD-Dev] Sustainable Ecosystem
Nathan Clemons
- [MUD-Dev] Questing Systems
Nathan Clemons
- [MUD-Dev] SQL and Muds
Nathan Clemons
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Colin Coghill
- [MUD-Dev] curses and grief players
Nicholas Daley
- [MUD-Dev] curses and grief players
Nicholas Daley
- [MUD-Dev] Sustainable Ecosystem
Timothy Dang
- [MUD-Dev] Sustainable Ecosystem
Timothy Dang
- [MUD-Dev] curses and grief players
Timothy Dang
- [MUD-Dev] curses and grief players
Timothy Dang
- [MUD-Dev] Sustainable Ecosystem
Timothy Dang
- [MUD-Dev] Acting casual about casual gamers
Caliban Tiresias Darklock
- [MUD-Dev] Roleplaying in Muds
Caliban Tiresias Darklock
- [MUD-Dev] How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard
Caliban Tiresias Darklock
- [MUD-Dev] Re: Fantasy clich=?ISO-8859-1?B?6Q==?=s (was: Acting casual about casualgamers)
Ananda Dawnsinger
- [MUD-Dev] Player vs. Character Skills
Ananda Dawnsinger
- [MUD-Dev] Spherical World Design
Patrick Dughi
- [MUD-Dev] curses and grief players
Patrick Dughi
- [MUD-Dev] curses and grief players
Patrick Dughi
- [MUD-Dev] Re: MUD-Dev request rejected
Patrick Dughi
- [MUD-Dev] curses and grief players
Patrick Dughi
- [MUD-Dev] curses and grief players
Patrick Dughi
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Patrick Dughi
- [MUD-Dev] Combat Systems
Patrick Dughi
- [MUD-Dev] Sustainable Ecosystem
Patrick Dughi
- [MUD-Dev] Roleplaying in Muds
Patrick Dughi
- [MUD-Dev] Re: Scaling a world.
Patrick Dughi
- [MUD-Dev] curses and grief players
Patrick Dughi
- [MUD-Dev] Re: Scaling a world.
Patrick Dughi
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Patrick Dughi
- [MUD-Dev] Sustainable Ecosystem
Patrick Dughi
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Patrick Dughi
- [MUD-Dev] curses and grief players
Patrick Dughi
- [MUD-Dev] Roleplaying in Muds
Patrick Dughi
- [MUD-Dev] Getting info from NPCs
Patrick Dughi
- [MUD-Dev] Sustainable Ecosystem
ERI
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Jeff Freeman
- [MUD-Dev] Sustainable Ecosystem
Matthew D. Fuller
- [MUD-Dev] Classless systems
Gabriel
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Gabriel
- [MUD-Dev] Corruption of the game, profit and ethics
S. Patrick Gallaty
- [MUD-Dev] Corruption of the game, profit and ethics
S. Patrick Gallaty
- [MUD-Dev] Re: [MUD-Dev] Re: Fantasy clichés (was: Acting cas ual aboutcasualgamers)
S. Patrick Gallaty
- [MUD-Dev] curses and grief players - dark ages game solutions
S. Patrick Gallaty
- [MUD-Dev] Re: Introduction System
S. Patrick Gallaty
- [MUD-Dev] grief players
S. Patrick Gallaty
- [MUD-Dev] Sustainable Ecosystem
S. Patrick Gallaty
- [MUD-Dev] My favorite game systems, what are yours?
S. Patrick Gallaty
- [MUD-Dev] Modelling combat
Chris Gray
- [MUD-Dev] Questing Systems
Chris Gray
- [MUD-Dev] ScryMUD 2.1.1 released.
Ben Greear
- [MUD-Dev] Fantasy clichés (was: Acting casual about casual gamers)
Brian Green
- Re: [MUD-Dev] RE: [MUD-Dev] Fantasy clichés
Brian 'Psychochild' Green
- [MUD-Dev] Why Socializers are our Comrades (long)
Brian 'Psychochild' Green
- [MUD-Dev] A new combat system
Brian 'Psychochild' Green
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Brian 'Psychochild' Green
- [MUD-Dev] Classless systems
Brian 'Psychochild' Green
- [MUD-Dev] curses and grief players
Brian 'Psychochild' Green
- [MUD-Dev] curses and grief players
Brian 'Psychochild' Green
- [MUD-Dev] curses and grief players
Brian 'Psychochild' Green
- [MUD-Dev] Mud-Dev FAQ 1
Marian Griffith
- [MUD-Dev] Mud-Dev FAQ 2
Marian Griffith
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Marian Griffith
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Marian Griffith
- [MUD-Dev] curses and grief players
Marian Griffith
- [MUD-Dev] A new combat system
Hess
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Hess
- [MUD-Dev] Re: Introduction System
Michael Hohensee
- [MUD-Dev] Basic principles of reinforcement for muds
John Hopson
- [MUD-Dev] re: Questing Systems
John Hopson
- [MUD-Dev] Classless systems
Steve Houchard
- [MUD-Dev] Classless systems
Steve Houchard
- [MUD-Dev] update on selling Godhoods
Jeremy Hovance
- [MUD-Dev] Acting casual about casual gamers
Charles Hughes
- [MUD-Dev] Medievia advertises in Dragon magazine
Charles Hughes
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Mud Imp
- [MUD-Dev] Corruption of the game, profit and ethics
Chris Jacobson
- [MUD-Dev] MUDs, eBay Farmers in The Economist
Daniel James
- [MUD-Dev] RE: eXistenZ
Erik Jarvi
- [MUD-Dev] Roleplaying in Muds
Erik Jarvi
- [MUD-Dev] Roleplaying in Muds
Erik Jarvi
- [MUD-Dev] Roleplaying vs Immersion
Erik Jarvi
- RE: [MUD-Dev] Re: [MUD-Dev] RE: [MUD-Dev] Fantasy clichés (was: Acting casual about casualgamers)
Zak Jarvis
- RE: [MUD-Dev] Re: Fantasy clichés
Zak Jarvis
- RE: [MUD-Dev] Re: [MUD-Dev] Re: Fantasy clichés (was: Acting casual aboutcasualgamers)
Zak Jarvis
- eXistenZ WAS -- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Zak Jarvis
- [MUD-Dev] RE: eXistenZ
Zak Jarvis
- [MUD-Dev] RE: eXistenZ
Zak Jarvis
- [MUD-Dev] curses and grief players
Zak Jarvis
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
KevinL
- [MUD-Dev] curses and grief players
KevinL
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
KevinL
- [MUD-Dev] curses and grief players
KevinL
- [MUD-Dev] curses and grief players
KevinL
- [MUD-Dev] distributed objects
KevinL
- [MUD-Dev] Combat Systems
KevinL
- [MUD-Dev] Thoughts on Classless systems
Koster
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Koster
- [MUD-Dev] re: Questing Systems
Kristen L. Koster
- [MUD-Dev] "Mud-school", character-gen and role-playing
Raph Koster
- [MUD-Dev] RE: [MUD-Dev] Fantasy clichés (was: Acting casual about casualgamers)
Raph Koster
- [MUD-Dev] RE: [MUD-Dev] Re: [MUD-Dev] RE: [MUD-Dev] Fant asy clichés (was: Acting casual about casualgamers)
Raph Koster
- [MUD-Dev] RE: [MUD-Dev] RE: [MUD-Dev] Re: [MUD-Dev] RE: [MUD-Dev] Fantasy clichés (was: Acting casual abou t casualgamers)
Raph Koster
- [MUD-Dev] Re: Fantasy clich s
Raph Koster
- [MUD-Dev] Corruption of the game, profit and ethics
Raph Koster
- [MUD-Dev] Harry Potter
Raph Koster
- [MUD-Dev] RE: [MUD-Dev] Re: [MUD-Dev] Re: Fantasy clichés (was: Acting casual aboutcasualgamers)
Raph Koster
- [MUD-Dev] Why Socializers are our Comrades (long)
Raph Koster
- [MUD-Dev] Identity and Ethics briefly touched on in Washington Post
Raph Koster
- [MUD-Dev] Interesting expansion on Bartle's Four
Raph Koster
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Raph Koster
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Raph Koster
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Raph Koster
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Raph Koster
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Raph Koster
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Raph Koster
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #164 - 12 msgs
Raph Koster
- [Meta] RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Raph Koster
- [Meta] RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Raph Koster
- [MUD-Dev] Sustainable Ecosystem
Raph Koster
- [MUD-Dev] curses and grief players
Raph Koster
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Raph Koster
- [MUD-Dev] Sustainable Ecosystem
Raph Koster
- eXistenZ WAS -- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Raph Koster
- [MUD-Dev] Sustainable Ecosystem
Raph Koster
- [MUD-Dev] re: Questing Systems
Raph Koster
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Raph Koster
- [MUD-Dev] Combat Systems
Raph Koster
- [MUD-Dev] Roleplaying in Muds
Raph Koster
- [MUD-Dev] Thoughts on Classless systems
Raph Koster
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Raph Koster
- [MUD-Dev] Code Repository
Kyndig
- [MUD-Dev] Acting casual about casual gamers
Jon A. Lambert
- [MUD-Dev] Spherical World Design
Jon A. Lambert
- [MUD-Dev] Spherical World Design
Jon A. Lambert
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Jon A. Lambert
- [MUD-Dev] Sustainable Ecosystem
Jon A. Lambert
- [MUD-Dev] curses and grief players
Jon A. Lambert
- [MUD-Dev] curses and grief players
Jon A. Lambert
- [MUD-Dev] curses and grief players
Jon A. Lambert
- [MUD-Dev] curses and grief players
Jon A. Lambert
- [MUD-Dev] Scalable Network I/O in Linux
J C Lawrence
- [MUD-Dev] Spherical World Design
J C Lawrence
- [MUD-Dev] Online gaming conference
J C Lawrence
- [MUD-Dev] Re: Fantasy clich s
J C Lawrence
- [MUD-Dev] Harry Potter
J C Lawrence
- [MUD-Dev] A new combat system
J C Lawrence
- [MUD-Dev] Introduction System
J C Lawrence
- [MUD-Dev] Re: Introduction System
J C Lawrence
- [MUD-Dev] A new combat system
J C Lawrence
- [MUD-Dev] Harry Potter
J C Lawrence
- [MUD-Dev] Re: Introduction System
J C Lawrence
- [MUD-Dev] Introduction System
J C Lawrence
- [MUD-Dev] Re: Introduction System
J C Lawrence
- [MUD-Dev] Introduction System
J C Lawrence
- [MUD-Dev] ADMIN: SQL troubles appear to be over.
J C Lawrence
- [MUD-Dev] A new combat system
J C Lawrence
- [MUD-Dev] curses and grief players
J C Lawrence
- [MUD-Dev] Introduction System
J C Lawrence
- [MUD-Dev] Acting casual about casual gamers
J C Lawrence
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
J C Lawrence
- [Meta] RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
J C Lawrence
- [MUD-Dev] Re: Introduction System
J C Lawrence
- [MUD-Dev] Combat Systems
J C Lawrence
- [MUD-Dev] fantasy cliches
J C Lawrence
- [MUD-Dev] curses and grief players
J C Lawrence
- [MUD-Dev] Sustainable Ecosystem
J C Lawrence
- [MUD-Dev] Modelling combat
J C Lawrence
- [MUD-Dev] Thread models and Linux
J C Lawrence
- [MUD-Dev] Introduction System
J C Lawrence
- [MUD-Dev] Classless systems
J C Lawrence
- [MUD-Dev] Roleplaying in Muds
J C Lawrence
- [MUD-Dev] Classless systems
J C Lawrence
- [MUD-Dev] Classless systems
J C Lawrence
- [MUD-Dev] curses and grief players
J C Lawrence
- [MUD-Dev] Roleplaying in Muds
J C Lawrence
- [MUD-Dev] Roleplaying in Muds
J C Lawrence
- [MUD-Dev] Roleplaying in Muds
J C Lawrence
- [MUD-Dev] [rpg-create] Martial arts rules (fwd)
J C Lawrence
- [MUD-Dev] SQL and Muds
J C Lawrence
- [MUD-Dev] [rpg-create] Maneuvers (fwd)
J C Lawrence
- [MUD-Dev] How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard
J C Lawrence
- [MUD-Dev] curses and grief players
J C Lawrence
- [MUD-Dev] curses and grief players
J C Lawrence
- [MUD-Dev] The Player Wimping Guidebook
J C Lawrence
- [MUD-Dev] Roleplaying in Muds
Phillip Lenhardt
- [MUD-Dev] Combat Systems
Phillip Lenhardt
- [MUD-Dev] AutoClass
Ling Lo
- [MUD-Dev] Classless systems
Ling Lo
- [MUD-Dev] Re: Player skill
Tess Lowe
- [MUD-Dev] Basic principles of reinforcement for muds
Tess Lowe
- [MUD-Dev] Battlenet Hack
Geoffrey A. MacDougall
- [MUD-Dev] Sustainable Ecosystem
Geoffrey A. MacDougall
- [MUD-Dev] curses and grief players
Geoffrey A. MacDougall
- [MUD-Dev] Harry Potter
Todd McKimmey
- [MUD-Dev] Harry Potter
Todd McKimmey
- [MUD-Dev] re: Questing Systems
Todd McKimmey
- [MUD-Dev] Introduction System
Dan Merillat
- Re: [MUD-Dev] Re: [MUD-Dev] RE: [MUD-Dev] Fantasy cliché s (was: Acting casual about casualgamers)
Matthew Mihaly
- Re: [MUD-Dev] RE: [MUD-Dev] Re: [MUD-Dev] RE: [MUD-Dev] Fant asy clichés (was: Acting casual about casualgamers)
Matthew Mihaly
- [MUD-Dev] Online gaming conference
Matthew Mihaly
- [MUD-Dev] Corruption of the game, profit and ethics
Matthew Mihaly
- [MUD-Dev] Corruption of the game, profit and ethics
Matthew Mihaly
- [Meta] RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Matthew Mihaly
- [MUD-Dev] curses and grief players
Matthew Mihaly
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #165 - 14 msgs
Matthew Mihaly
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Matthew Mihaly
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Matthew Mihaly
- [MUD-Dev] Number Economy
Matthew Mihaly
- [MUD-Dev] Roleplaying in Muds
Matthew Mihaly
- [MUD-Dev] Basic principles of reinforcement for muds
Matthew Mihaly
- [MUD-Dev] Article: Constructive Politics in a MMORPGs (fwd)
Matthew Mihaly
- [MUD-Dev] Acting casual about casual gamers
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] Acting casual about casual gamers
Greg Miller
- [MUD-Dev] Acting casual about casual gamers
Greg Miller
- [MUD-Dev] Acting casual about casual gamers
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] "Mud-school", character-gen and role-playing
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] Corruption of the game, profit and ethics
Greg Miller
- Re: [MUD-Dev] Getting stuck (was Re: Fantasy clichés)
Greg Miller
- [MUD-Dev] curses and grief players - dark ages game solutions
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- Re: [MUD-Dev] Re: [MUD-Dev] Getting stuck (was Re: Fantasy clichés)
Greg Miller
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Greg Miller
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Greg Miller
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #164 - 12 msgs
Greg Miller
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #165 - 14 msgs
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #165 - 14 msgs
Greg Miller
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Greg Miller
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] Sustainable Ecosystem
Greg Miller
- [MUD-Dev] Modelling combat
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] Modelling combat
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] Thoughts on Classless systems
Greg Miller
- [MUD-Dev] curses and grief players
Greg Miller
- [MUD-Dev] emlenmud
Greg Miller
- [MUD-Dev] Online gaming conference
Milne
- [MUD-Dev] Introduction System
Mordengaard
- [MUD-Dev] Sustainable Ecosystem
Mordengaard
- [MUD-Dev] Sustainable Ecosystem
Mordengaard
- [MUD-Dev] Classless systems
Mordengaard
- [MUD-Dev] Questing Systems
Mordengaard
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Mordengaard
- [MUD-Dev] Skill defaulting
Mordengaard
- [MUD-Dev] Re: [MUD-Dev] RE: [MUD-Dev] Fantasy cliché s (was: Acting casual about casualgamers)
Travis Nixon
- [MUD-Dev] Introduction System
Travis Nixon
- [MUD-Dev] Introduction System
Travis Nixon
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Travis Nixon
- [MUD-Dev] curses and grief players
Travis Nixon
- [MUD-Dev] SQL and Muds
Jeremy Noetzelman
- [MUD-Dev] Roleplaying in Muds
Jeremy Noetzelman
- [MUD-Dev] Sustainable Ecosystem
Josh Olson
- [MUD-Dev] curses and grief players
Josh Olson
- [MUD-Dev] A new combat system
Ryan P.
- [MUD-Dev] A new combat system
Ryan P.
- [MUD-Dev] A new combat system
Ryan P.
- [MUD-Dev] Re: Introduction System
Ryan P.
- [MUD-Dev] Classless systems
Ryan P.
- [MUD-Dev] Thoughts on Classless systems
Ryan P.
- [MUD-Dev] Roleplaying in Muds
Peter
- [MUD-Dev] Spherical World Design
Philip
- [MUD-Dev] Number Economy
Philip
- [MUD-Dev] Modelling combat
Vladimir Prelovac
- [MUD-Dev] Modelling combat
Vladimir Prelovac
- [MUD-Dev] Re: [MUD-Dev] RE: [MUD-Dev] Fantasy cliché s (was: Acting casual about casualgamers)
Dave Rickey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Dave Rickey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Dave Rickey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #165 - 14 msgs
Dave Rickey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Dave Rickey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Dave Rickey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Dave Rickey
- [MUD-Dev] RE: eXistenZ
Dave Rickey
- [MUD-Dev] Sustainable Ecosystem
Dave Rickey
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Dave Rickey
- [MUD-Dev] Roleplaying in Muds
Dave Rickey
- [MUD-Dev] Basic principles of reinforcement for muds
Dave Rickey
- [MUD-Dev] WorldForge Acorn demo 0.1 alpha released
Alistair Riddoch
- [MUD-Dev] emlenmud
Josh Rollyson
- [MUD-Dev] A new combat system
Russo
- [MUD-Dev] Skill defaulting
Ryan
- [MUD-Dev] curses and grief players
Scatter
- [MUD-Dev] Re: Fantasy clich=?ISO-8859-1?B?6Q==?=s
Ryan Schotte
- [MUD-Dev] Re: Fantasy clich=?ISO-8859-1?B?6Q==?=s
Ryan Schotte
- [MUD-Dev] Acting casual about casual gamers
Paul Schwanz - Enterprise Services
- [MUD-Dev] Modelling combat
Paul Schwanz - Enterprise Services
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Paul Schwanz - Enterprise Services
- [MUD-Dev] Re: Introduction System
Dan Shiovitz
- [MUD-Dev] MUD Wimping
Dan Shiovitz
- [MUD-Dev] Roleplaying in Muds
Miroslav Silovic
- [MUD-Dev] Roleplaying in Muds
Miroslav Silovic
- [MUD-Dev] Roleplaying vs Immersion
Miroslav Silovic
- [MUD-Dev] "Mud-school", character-gen and role-playing
Nameless Solforge
- eXistenZ WAS -- RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Hans-Henrik Staerfeldt
- [MUD-Dev] Combat Systems
Hans-Henrik Staerfeldt
- [MUD-Dev] AutoClass
Hans-Henrik Staerfeldt
- [MUD-Dev] Combat Systems
Hans-Henrik Staerfeldt
- [MUD-Dev] How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard
Hans-Henrik Staerfeldt
- [MUD-Dev] Roleplaying in Muds
Solmyr of the Azure Star
- [MUD-Dev] Roleplaying in Muds
Solmyr of the Azure Star
- [MUD-Dev] Roleplaying in Muds
Solmyr of the Azure Star
- [MUD-Dev] Roleplaying in Muds
Solmyr of the Azure Star
- [MUD-Dev] Roleplaying in Muds
Solmyr of the Azure Star
- [MUD-Dev] Introduction System
Eli Stevens
- [MUD-Dev] Introduction System
Eli Stevens
- [MUD-Dev] Command Qeues - Was "Combat Systems"
Eli Stevens
- [MUD-Dev] Permadeath (was: Balance... RPG or Role-Playing Game?)
Eli Stevens
- [MUD-Dev] re: Questing Systems
Malcolm Tester
- [MUD-Dev] RE: eXistenZ
Richard Tew
- [MUD-Dev] Spherical World Design
Michelle Thompson
- [MUD-Dev] Acting casual about casual gamers
Madrona Tree
- [MUD-Dev] Acting casual about casual gamers
Michael Tresca
- [MUD-Dev] RE: [MUD-Dev] Fantasy clichés
Michael Tresca
- [MUD-Dev] Number Economy
Michael Tresca
- [MUD-Dev] Harry Potter
Michael Tresca
- [MUD-Dev] Sustainable Ecosystem
Michael Tresca
- [MUD-Dev] MUD Wimping
Michael Tresca
- [MUD-Dev] Classless systems
Val Trullinger
- [MUD-Dev] Classless systems
Val Trullinger
- [MUD-Dev] curses and grief players
Val Trullinger
- [MUD-Dev] Acting casual about casual gamers
Chris Turner
- [MUD-Dev] "Mud-school", character-gen and role-playing
Chris Turner
- [MUD-Dev] Re: Introduction System
Chris Turner
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Chris Turner
- [MUD-Dev] How to Hurt the Hackers: The Scoop on Internet Cheating and How You Can Combat It by Matt Pritchard
Greg Underwood
- [MUD-Dev] On Lockless Threading and X/Open XA
Greg Underwood
- [MUD-Dev] Acting casual about casual gamers
Malcolm Valentine
- [MUD-Dev] Reach out and bitch at someone
Malcolm Valentine
- [MUD-Dev] MUDLinux v0.5
Malcolm Valentine
- [MUD-Dev] Maps and children's lit. (fwd)
Malcolm Valentine
- [MUD-Dev] Combat systems, the good the bad and the ugly
Malcolm Valentine
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Malcolm Valentine
- [MUD-Dev] Roleplaying in Muds
Malcolm Valentine
- [MUD-Dev] curses and grief players
Malcolm Valentine
- [MUD-Dev] Thoughts on Classless systems
Malcolm Valentine
- [MUD-Dev] re: Questing Systems
Malcolm Valentine
- [MUD-Dev] Roleplaying in Muds
Malcolm Valentine
- [MUD-Dev] Balance... RPG or Role-Playing Game?
Malcolm Valentine
- [MUD-Dev] "Mud-school", character-gen and role-playing
Tim Vernum
- [MUD-Dev] Introduction System
Tim Vernum
- [MUD-Dev] Getting info from NPCs
Dmitri Zagidulin
- [MUD-Dev] A new combat system
Dragat123 at aol.com
- [MUD-Dev] Re: Scaling a world.
Saereth2000 at aol.com
- [MUD-Dev] distributed objects
markm at caplet.com
- [MUD-Dev] Sustainable Ecosystem
quzah at kanga.nu
- [MUD-Dev] Introduction System
seanl at literati.org
- [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
jolson at micron.net
- [MUD-Dev] curses and grief players
jolson at micron.net
- [MUD-Dev] Modelling combat
jolson at micron.net
- [MUD-Dev] Sustainable Ecosystem
jolson at micron.net
- [MUD-Dev] Sustainable Ecosystem
jolson at micron.net
- [MUD-Dev] Sustainable Ecosystem
holding99 at mindspring.com
- [MUD-Dev] Re: Introduction System
birgit.schulte at philips.com
- [MUD-Dev] Re: Introduction System
birgit.schulte at philips.com
- [MUD-Dev] RE: eXistenZ
ghovs at plex.nl
- [MUD-Dev] Acting casual about casual gamers
rayzam
- [MUD-Dev] Acting casual about casual gamers
rayzam
- [MUD-Dev] Acting casual about casual gamers
rayzam
- [MUD-Dev] Roleplaying in Muds
rayzam
- [MUD-Dev] Memory, the Brain, and Dogma
rayzam
- [MUD-Dev] Skill defaulting
rayzam
- [MUD-Dev] Introduction System
razor
- [MUD-Dev] curses and grief players
stoddart at slip.net
- [MUD-Dev] Acting casual about casual gamers
adam at treyarch.com
- [MUD-Dev] curses and grief players
adam at treyarch.com
- [MUD-Dev] "Mud-school", character-gen and role-playing
adam at treyarch.com
- [MUD-Dev] A new combat system
adam at treyarch.com
- [MUD-Dev] =?X-UNKNOWN?Q?RE=3A_=5BMUD-Dev=5D_Re=3A_=5BMUD-Dev=5D_Re=3A_Fan?= =?X-UNKNOWN?Q?tasy_clich=E9s_=28was=3A_Acting_casual_aboutcasua?= =?X-UNKNOWN?Q?lgamers=29?=
adam at treyarch.com
- [MUD-Dev] Introduction System
adam at treyarch.com
- [MUD-Dev] Re: Introduction System
adam at treyarch.com
- [MUD-Dev] A new combat system
adam at treyarch.com
- [MUD-Dev] Modelling combat
adam at treyarch.com
- [MUD-Dev] Combat Systems
adam at treyarch.com
- [MUD-Dev] Modelling combat
adam at treyarch.com
- [MUD-Dev] Modelling combat
adam at treyarch.com
- [MUD-Dev] Sustainable Ecosystem
adam at treyarch.com
- [MUD-Dev] Classless systems
adam at treyarch.com
- [MUD-Dev] Combat Systems
adam at treyarch.com
- [MUD-Dev] Combat Systems
adam at treyarch.com
- [MUD-Dev] C# vs. LPC
ashon at wsunix.wsu.edu
Last message date:
Mon Jul 31 23:31:12 CEST 2000
Archived on: Fri Dec 28 23:25:02 CET 2012
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