[MUD-Dev] Acting casual about casual gamers
Greg Miller
gmiller at classic-games.com
Mon Jul 10 04:11:09 CEST 2000
Rayzam wrote:
> ----- Original Message -----
> From: "Greg Miller" <gmiller at classic-games.com>
> To: <mud-dev at kanga.nu>
> Sent: Friday, July 07, 2000 11:08 PM
> Subject: Re: [MUD-Dev] Acting casual about casual gamers
>
>
> > But does it really make sense for a level 1 dragon to terrorize a
> > village? Seems like thematic level independence is a reasonable
> > objective, but you have to be careful not to go too far :)
>
>
> I don't believe things need to be so cut and dried. A small village
> might call a marauding giant insect a 'dragon'. And hence, yes, a 'level 1
> dragon' can terrorize a village. You could accomplish the same by having a
> butterfly terrorizing the village, however, that's the overall problem with
> talking/scripting down to new players. So it's not like they kill Tiamat,
> but to the village being terrorized and the heroes defeating the beast, to
> all intents and purposes, it is a beast, with an appropriate beast name,
> instead of a weak one.
Two questions, though:
First, if the beginning player character doesn't start out significantly
more powerful than others how do you make the concept vague enough?
Second, what's the purpose? I understand pretty much what you're saying,
but not quite what the purpose of the guideline is.
--
http://www.classic-games.com/ http://www.indie-games.com/
Smarter than God? No, but I'm smarter than he was when he was my age.
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