[MUD-Dev] curses and grief players

David Bennett ddt at discworld.atuin.net
Wed Jul 12 13:23:13 CEST 2000


On Wed, 12 Jul 2000, Marc Bowden wrote:

>   The method I prefer lies in setting up the player population with 
> their own police force, where the power to arrest or confine lies. The 
> leadership of this militia selects, regulates, and promotes their own 
> members. An officer (wizard) is assigned to test and promote members 
> applying to be leaders.
>   Of course, I'm a list oddball, and tend to social engineering instead 
> of code-and-earmuffs solutions. =)

Not that strange, I am working on setting this up in Discworld at the
moment and see the article:
http://imaginaryrealities.imaginary.com/volume3/issue5/justice.html

Social situations are almost always preferable to code solutions, if they
are possible to setup.  It allows more flexability and means that people
don't try and find ways around the code...

Good luck!
David.




_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev



More information about the mud-dev-archive mailing list