[MUD-Dev] Re: Introduction System
Nathan Clemons
nathan at thelinuxcommunity.org
Thu Jul 13 09:25:18 CEST 2000
Response from one of my coders... who isn't on the list.
On Thu, 13 Jul 2000, Eric Concepcion wrote:
> Well I like it. The tick based cache expiration sounds good.. The only
> problem I see with this is... I sthis MUD going to be newbie friendly???
> If so is teh imm staff going to be the one greeting the newbies or is it
> going to be veteran player. If its going to be the players, then at a
> certain level this would have to be removed, or possibly (eureka)!!!
>
Obviously the immortal staff would always be able to see everyone and
recognize them. Otherwise, players must introduce themselves to other
players.
Example:
Player A (Newbie) logs on and finds his way out of MUD School. He sits at
the fountain where several other players are at. He sees:
(P) A short, stocky man is picking his teeth while he is standing here.
(P) An unimposing man is studying a spellbook while he is sitting here.
(P) A flowing redheaded woman is looking at you while she is resting here.
Newbie, being a social person, decides to introduce himself. "Greetings,
fellow citizens. My name is Newbie."
> introduce short
You introduce yourself to a short, stocky man.
> introduce unimposing
You introduce yourself to an unimposing man.
> introduce redhead
You introduce yourself to a flowing redheaded woman.
Now, the redhead, let's call her Kirstie, is also a very friendly
person. "Greetings, Newbie, my name do be Kirstie, o' Clan Lasalach. How
fare ye today?"
> introduce newbie
You introduce yourself to Newbie.
Newbie would see:
A flowing redheaded woman introduces herself to you and tells you her name is Kirstie.
At that point, if Newbie looks in the room, he would see:
(P) A short, stocky man is picking his teeth while he is standing here.
(P) An unimposing man is studying a spellbook while he is sitting here.
(P) (Kirstie) A flowing redheaded woman is looking at you while she is resting here.
If the player has BRIEF mode on, they would see:
(P) A short, stocky man is picking his teeth while he is standing here.
(P) An unimposing man is studying a spellbook while he is sitting here.
(P) Kirstie is looking at you while she is resting here.
> In the who output the names could always appear, but when you are in the
> room if you do not know the character then you will just see thier
> descrip. We will need canned descriptions, or we could have it be part of
> the character creation process or something to that effect, or we could
> even do a couple of canned ones per class adn leave them the option of
> creating one at that point if they dont like the canned ones.. That way no
> matter what they will have descriptions... Also they will ahve to be
> short.. I.e (Player) A short stout hobbit with an axe is here...
>
> That way people dont get spammed as they walk.. But I dig the idea due to
> the fact that it will lend reality to the world..
>
When walking one would see either "(Name) Appearance" or "Name" depending
on the BRIEF toggle. If you don't know them, you see "Appearance".
> I walk into a distant ( for me ) city. I look around and just see a bunch
> of player flags and descrips, but the others know everyone, and immediatly
> pick me out as an outsider and based on RP inclinations could decide to
> run me out of town, or trail me, or even introduce themselves and see what
> I wanted in their city.. Very cool..
>
> I do think though that in who or some other out of character forum all
> players logged in should be veiwable. Else I think the idea could bomb and
> backfire..
>
> My .02 gp :)
Agreed. There are separate IC titles (Kirstie's would be "is looking at
you while she") and OOC titles. The OOC titles would show on who. Names
(_not_ appearances) would show on who.
--
Nathan P. Clemons "Peace favor your code."
nathan at windsofstorm.net ICQ: 2810688
IN CONSTRUCTION: http://gnome.windsofstorm.net
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