[MUD-Dev] curses and grief players
Greg Miller
gmiller at classic-games.com
Fri Jul 14 02:27:28 CEST 2000
Patrick Dughi wrote:
> What this comes down to, is that I want to be able to enforce and
> regulate though code first, and people second. If I do have to turn to
> people, I will never pick a player. Better to turn to a magic eight ball.
> At least it will be subjective.
The way I see it, I'm designing my game for the players, and I leave it
to their opinions what is and is not acceptable behavior. If I were
designing more for myself, I'd agree with you.
> I would be very interested in a proper long term evaluation of a
> player-maintained abuse management system. I just can't forsee it
> working.
And I can't forsee an admin-run system working well. I've certainly
never seen one in practice that wasn't based around the "common enemy"
principle of multisided PK muds.
--
http://www.classic-games.com/ http://www.indie-games.com/
Smarter than God? No, but I'm smarter than he was when he was my age.
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