[MUD-Dev] Re: [MUD-Dev] Getting stuck (was Re: Fantasy clichés)

Travis Casey efindel at earthlink.net
Fri Jul 14 16:10:45 CEST 2000


Friday, July 14, 2000, 3:01:54 AM, Greg Miller <gmiller at classic-games.com> wrote:

> My current design calls for a system of skill rings. It's essentially
> similar to a tree, but a narrower skill can be associated with more than 
> one broader skill.

I'd just like to note that there are skill tree systems in which a
skill can occur in more than one place on the tree.  The paper RPG
CORPS is an example.

--
       |\      _,,,---,,_    Travis S. Casey  <efindel at earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
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