[MUD-Dev] Re: [MUD-Dev] Getting stuck (was Re: Fantasy clichés)
Travis Casey
efindel at earthlink.net
Fri Jul 14 16:10:45 CEST 2000
Friday, July 14, 2000, 3:01:54 AM, Greg Miller <gmiller at classic-games.com> wrote:
> My current design calls for a system of skill rings. It's essentially
> similar to a tree, but a narrower skill can be associated with more than
> one broader skill.
I'd just like to note that there are skill tree systems in which a
skill can occur in more than one place on the tree. The paper RPG
CORPS is an example.
--
|\ _,,,---,,_ Travis S. Casey <efindel at earthlink.net>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list