[MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Greg Miller
gmiller at classic-games.com
Mon Jul 17 16:49:12 CEST 2000
Dave Rickey wrote:
> -----Original Message-----
> From: Greg Miller <gmiller at classic-games.com>
> To: mud-dev at kanga.nu <mud-dev at kanga.nu>
> Date: Monday, July 17, 2000 1:05 PM
> Subject: Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
>
>
> >Absolutely. This is one thing I like a lot about handing mud government
> >over to the players. Politics gives people a chance to do something of
> >significance to the game world that focuses around socialization.
>
> IMHO, politics is where the Killer comes into his own, it gives him the
> opportunity to *constructively* control his fellow players.
Well, yeah. Grief players (which is certainly more accurate than calling
them killers) are all about socialization. Granted, it tends not to be
the well-liked and respected elements of socialization, but it is
socialization nonetheless.
--
http://www.classic-games.com/ http://www.indie-games.com/
Smarter than God? No, but I'm smarter than he was when he was my age.
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