[MUD-Dev] Combat Systems
Ben
bjchambers at phoenixdsl.com
Wed Jul 19 15:30:49 CEST 2000
Original Message
From: <adam at treyarch.com>
To: <mud-dev at kanga.nu>
Sent: Wednesday, July 19, 2000 2:36 PM
Subject: Re: [MUD-Dev] Combat Systems
> I have seen implementations on other muds, although in many cases they
> are only one level deep. I'd be interested in hearing a listing of some
> other muds that put character event queues to good use. Then perhaps we
> could discuss some actual implementations, places they work and places
they
> fail, rather than falling into the all-too-familiar "This will never
> work!"/"Yes it will, dammit!" debate.
>
> Adam
Can you provide more detailed information about your task model?
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