[MUD-Dev] Re: MUD-Dev digest, Vol 1 #163 - 25 msgs
Tamzen Cannoy
tamzen at worldbenders.com
Thu Jul 20 17:18:54 CEST 2000
At 6:54 PM -0500 7/20/00, Raph Koster wrote:
>Another perspective on this same issue: I ran into an interesting
>perspective when discussing design with someone else in the computer game
>industry recently. He disliked some ideas I suggested regarding "social
>professions" in an MMORPG because they were means of advancement that
>measured your actual, real-life skill at certain things that were social in
>nature--eg, using reputation systems to propvide advancement for being good
>at social activities like getting crowds to come to your tavern, for
>example. The logic was that in an RPG, the point is what skills reside on
>your character, not your "self."
>
>-Raph
It is to laugh.
I'm sorry, but a stupid person cannot convincingly play a genius. If
you don't got things like diplomacy and tact in RL, you aren't gonna
be a very convincing ambassador. Etc. You gotta work with what you
got.
--
Tamzen
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