[MUD-Dev] Roleplaying in Muds

Travis Casey efindel at earthlink.net
Tue Jul 25 09:28:19 CEST 2000


Wednesday, June 28, 2000, 6:09:45 PM, Colin Coghill <C.Coghill at auckland.ac.nz> wrote:

> Personally, my ultimate test of "good" roleplaying is... would the
> player make the character do something that the player knows will
> very likely be detrimental to her (ie. attacking the huge dragon, 
> unarmed, because it ate her parents) because that is what the (not 
> very rational) character would do in that situation.

> Would the character not pick up the platinum bars because the character
> wouldn't know they were valuable, when the player knows they'd purchase
> a nice piece of land, etc.

That's actually the sort of test I was thinking of when I created my
definition of what roleplaying is.

--
       |\      _,,,---,,_    Travis S. Casey  <efindel at earthlink.net>
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
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