[MUD-Dev] Roleplaying in Muds
Solmyr of the Azure Star
solmyr at kolumbus.fi
Tue Jul 25 16:40:29 CEST 2000
Erik Jarvi wrote:
>
> A few years ago, I tried Threshold. As a newbie there I was completly lost, as
> in geography and how the game worked. I had a question, that the docs either
> glossed over, weren't clear, or missing. I asked my question on either the ooc
> or heritage channel, and got my head chewed off. Restricting communications,
> IMHO, is limiting your game to a niche. (That's not nessariarily a bad thing.)
> I left soon after that.
>
Well, I never said that RP MUDs should be catering to everyone. In fact,
that is probably not the desired case at all.
> I'm nitpicking a bit, but I was hurt/pissed when that happened. Threshold seemed
> like a neat game.
>
Since you brought up Threshold, I can say that I am a regular player of
that MUD, and in my experience newbies are usually helped promptly by
pointing them to an appropriate help file, if they ask a question in a
calm, reasoned manner. Only people who ask the same question over and
over because they can't be arsed to read a help document get their
"heads chewed off." :)
> My point is sometimes I don't want to role play. I want to chit-chat about
> something in the real world with other players in the game.
>
Yes, but why log onto a RP MUD for that? You can chat on a hack n slash
MUD, or even over ICQ. By definition RP MUDs are ones where you don't
suddenly walk into a room and start chatting about last night's game.
Although even then there are usually appropriate OOC channels for that
:)
--
******************
Aleksei Andrievski
aka Solmyr, Archmage of the Azure Star
solmyr at kolumbus.fi
http://www.geocities.com/TimesSquare/Fortress/2198/index.html
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