[MUD-Dev] curses and grief players
Travis Nixon
tnixon at avalanchesoftware.com
Sat Jul 29 23:25:29 CEST 2000
-----Original Message-----
From: Brian 'Psychochild' Green <brian at psychochild.org>
To: mud-dev at kanga.nu <mud-dev at kanga.nu>
Date: Saturday, July 29, 2000 11:04 PM
Subject: Re: [MUD-Dev] curses and grief players
>When the management and customer service came to me about the
>suggestions, I LAUGHED. I laughed and laughed and laughed some more. I
>told them it would break the game about as fast as tripping over the
>power cords to the servers. I told them there was no way I was
>implementing it.
>
>They went back and told the original players that their suggestions were
>"under consideration by the development team." Was it a lie? Yes, but
>it was necessary. You don't tell someone, "Your ideas suck", you don't
>tell them, "We don't wanna do it", and you can't terminate them because
>they technically didn't do anything wrong. These weren't the type of
>guys to take "no" for an answer.
Uh, actually there's a third option there, which is better than either of
those two in my opinion.
Tell them their ideas suck, but tell them why. :)
Ok, so I wouldn't actually put it as "Your ideas suck". Or maybe I would,
but I'm not known for my tact. :)
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