[MUD-Dev] AI Texts (was: Re: Thoughts about smarter Sims)
Eli Stevens
wickedgrey at wickedgrey.com
Fri Jun 2 15:43:58 CEST 2000
----- Original Message -----
From: "Mordengaard" <mordengaard at redhotant.com>
Subject: Re: [MUD-Dev] Thoughts about smarter Sims
> Uh-huh... I was thinking of implementing more intelligent NPCs on my
MUD...
> I've just about got a few mobs working using the feed/fight/mate system of
> drives, but what you're doing here seems (to me) to be of another order of
> magnitude altogether. Is there an "AI for Dummies" that I should be
looking
> at before I can grasp half of what you've covered here?
I recommend _Artificial Intelligence: A Modern Approach_ by Stuart Russell
and Peter Norvig. It is (C) 1995, so it is fairly recent. It was the
textbook for my CECS 375 AI class, and I liked it a lot. ISBN:
0-13-103805-2.
However, it is not really in the same class as the "for dummies" books. It
tells you what you need to know, but there is not a whole lot of
hand-holding. If you don't feel up on your AI, be prepared to start at the
beginning (like I had to) and work your way up to the fun stuff.
I plan on using the Partial Order Planner described in chapter 11, along
with the improvements in ch. 12, 13 and 14. It sounds a lot like what has
been discussed so far. Of course, it would help if I had a working MUD to
play with... Sigh. :)
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