[MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
Charles Hughes
charles.hughes at bigfoot.com
Tue Jun 6 23:07:52 CEST 2000
On Tuesday, June 06, 2000 3:20 PM, AR Schleicher [SMTP:ars at iag.net] wrote:
>
> ----- Original Message -----
> From: Wes Connell <wconnell at skotos.net>
> > I remember when the green lich Jounar was attacking Trinsic. These
> > 'orcs'
> > appeared and attempted to help Jounar take Trinsic. Journar was
> > controlled
> > by a seer so Jounar himself did not attack the 'orcs', but the
> > uncontrolled undead army still considered these 'orcs' as players.
>
> It's a shame there's no way to do this at present... Juonar could have
> used
> more effective allies in that battle. :) I think it's a nice idea, but
> tough to do well. Basically, you need a way to somehow mark players, so
> that for a specific period of time, when they are in a specific location,
> monsters leave them alone (or even help them). Even then, I think
> there's still too many problems waiting to happen. Say for instance,
> you mark a number of players, and then they decide to betray you, how
> do you quickly (ideally automatically) deal with the traitors while not
> also harming those who are still loyal to your cause?
You give those players an amulet of protection from mobs which disintegrates
the moment they hit one of the mob-allies.
> Someone is going to come up with a solution some day though, I think.
Well, on MUME there is a white side and a dark side. You can't change
sides. (And some mobs just hate everyone :)
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list