Hidden identities. (was [MUD-Dev] (no subject))

adam at treyarch.com adam at treyarch.com
Thu Jun 8 18:37:36 CEST 2000


On Thu, 8 Jun 2000, J C Lawrence wrote:
> A different model given a whities vs darkies style game:
> 
>   You have a character.  It has defined stats, but no defined side.
> 
>   The system dynamically assigns the character a side upon each
> login, with the choice being made on the basis of balancing the
> sides.
> 
>   Upon character death (assuming no permadeath), the character may
> be assigned to a different side upon ressurection.
> 
>   XP during a life is awarded proportionately to the success of that 
> side during that life, or that character's assistance to his current 
> side.
> 
> Treachery, betrayl and other setups that attempt to take advantage
> of the systems are of course possible.  Given sufficient player
> numbers and rasonable death rates however, the pendulumn should
> never gain too much momentum in any direction.

Perhaps rather than being random, it would assign the player to whichever
side currently had "less" power - power decided in some arbitrary way such
as which has the most players, which has a certain Idol of Power (some
in-game object), or which has had the least recent PvP deaths.

Thus a player could make their betrayal plans expecting to end up on
a certain side - but that expectation may prove to be false should things
go wrong.

Adam





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