[MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)

Jeff Freeman skeptack at antisocial.com
Fri Jun 9 07:52:21 CEST 2000


At 09:01 PM 6/8/00 +0000, Matthew Mihaly wrote:
> Off the top of my head, a game where the major conflict and action is PvP
> (and no, I do not at all equate PvP with combat). Politics, wars, combat,
> pitting players against other players, or groups of players against groups
> of players.

Shoot, and here I thought I had a mud.

>A game that is oriented on gaining levels by bashing monsters is just a 
>one-player game with a bunch of people running around playing it 
>simultaneously. (I haven't thought all that much about this, so be gentle.)

I think that's a pretty accurate description.

--
  http://atlas.spaceports.com/~dundee/




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