[MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks) (long)
Jeff Freeman
skeptack at antisocial.com
Fri Jun 9 07:52:21 CEST 2000
At 09:01 PM 6/8/00 +0000, Matthew Mihaly wrote:
> Off the top of my head, a game where the major conflict and action is PvP
> (and no, I do not at all equate PvP with combat). Politics, wars, combat,
> pitting players against other players, or groups of players against groups
> of players.
Shoot, and here I thought I had a mud.
>A game that is oriented on gaining levels by bashing monsters is just a
>one-player game with a bunch of people running around playing it
>simultaneously. (I haven't thought all that much about this, so be gentle.)
I think that's a pretty accurate description.
--
http://atlas.spaceports.com/~dundee/
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