[MUD-Dev] Multiplayer definition (was: Birthday Cake)
Matthew Mihaly
the_logos at achaea.com
Fri Jun 9 20:20:36 CEST 2000
On Thu, 8 Jun 2000, Brian Green wrote:
> I actually loathed the original Gamasutra article when I read it. I
> thought it was terribly shallow. The bulk of the article focused on a
> deeply flawed model, as other people have pointed out. Thankfully, he
> didn't make it monthly as threatened.
Agreed. I couldn't believe it was published. I read it and thought, "Who
agreed to publish this guy?"
> I think cooperative multiplayer is just as valid as competitive
> multiplayer. This is something I like to harp on. :) Too many people
> instantly exclude cooperative play for whatever reason. Although
> cooperative play tends to limit interaction through game mechanics, it
> is more conductive to interaction outside the game mechanics. When not
> worried about giving the other player an advantage or trying to overcome
> their interaction via game mechanics, people tend to be more social. Of
> course, there's always the compromise of team-orientated play.
Cooperative multiplayer against the game is only half of what I consider
true multiplayer experience to be. Cooperative multiplayer against other
groups of cooperative players is what I consider real multiplayer games to
be.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list