[MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)
Jon A. Lambert
jlsysinc at ix.netcom.com
Sun Jun 11 01:11:00 CEST 2000
> Matthew Mihaly wrote:
> On Fri, 9 Jun 2000, Jon A. Lambert wrote:
>
> > Diplomacy. Always my model of a PURE multiplayer game.
> >
>
> After I wrote my first post on this subject (which basically said what you
> did except less succinctly), it occurred to me that politics (or diplomacy
> as you call it) are the essence of multiplayer games.
>
While I meant a particular game, yes, there is in fact a way to experience
all of the joys of politics, double-dealing, backstabbing, and deception
currently and on many muds. This might be just one reason why people play
on poorly run stockmuds run by committees of non like-minded administrators.
Are people not attracted to games that have a reputation for bickering
and acrimony between the administrators? I've been on muds with stable
populations of 60-100 which had no significant added features. Yet the
primary activity consisted of exchanging rumor and gossip, making friends
and enemies, and moving up social heirarchies. The metagames of a talker
overlaid on a HnS mud.
--
--* Jon A. Lambert - TychoMUD Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list