[MUD-Dev] Birthday Cake (or Why Large Scale Sometimes Sucks)(long)

Jon A. Lambert jlsysinc at ix.netcom.com
Sun Jun 11 01:11:00 CEST 2000


> Matthew Mihaly wrote:
> On Fri, 9 Jun 2000, Jon A. Lambert wrote:
> 
> > Diplomacy.  Always my model of a PURE multiplayer game.  
> > 
> 
> After I wrote my first post on this subject (which basically said what you
> did except less succinctly), it occurred to me that politics (or diplomacy
> as you call it) are the essence of multiplayer games. 
>

While I meant a particular game, yes, there is in fact a way to experience 
all of the joys of politics, double-dealing, backstabbing, and deception 
currently and on many muds.  This might be just one reason why people play 
on poorly run stockmuds run by committees of non like-minded administrators.
Are people not attracted to games that have a reputation for bickering
and acrimony between the administrators?  I've been on muds with stable
populations of 60-100 which had no significant added features.  Yet the
primary activity consisted of exchanging rumor and gossip, making friends
and enemies, and moving up social heirarchies.  The metagames of a talker
overlaid on a HnS mud.       

--
--* Jon A. Lambert - TychoMUD        Email:jlsysinc at ix.netcom.com *--
--* Mud Server Developer's Page <http://tychomud.home.netcom.com> *--
--* If I had known it was harmless, I would have killed it myself.*--
 





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