[MUD-Dev] Remote client connection

Phillip Lenhardt philen at monkey.org
Tue Jun 20 14:33:03 CEST 2000


On Fri, Jun 16, 2000 at 07:19:16PM -0500, Patrick Dughi wrote:
> somewhere probably in spring of 95-96).  I shudder to think of a mud
> interface using text.  Having a mud interface then, based on multiple
> choice would be an affront to the whole idea of RPG's as a whole.

I disagree (and so does Chris Crawford, so I feel I'm in good company :).

A multiple choice mud interface could be just the thing you need to help
direct players to the meaningful choices presented by a situation instead
of implicitly allowing them to do meaningless things.



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