[MUD-Dev] using DB to store game state
J C Lawrence
claw at cp.net
Wed Jun 28 20:32:56 CEST 2000
On Mon, 26 Jun 2000 17:28:31 -0700
J C Lawrence <claw at cp.net> wrote:
> On Mon, 26 Jun 2000 16:21:14 -0500 Eli Stevens
> <wickedgrey at wickedgrey.com> wrote:
>> It features "atomic commits" (my term, I think)...
> Nope, old term. You might like to also look at the definition of
> ACID as relates to databases. From the TPC-W Frequently Asked
> Questions (FAQ) (happened to have a convenient definition):
Philip Greenspun has better text at:
http://www.arsdigita.com/books/panda/databases-choosing.html
Which just happens to come with a mini LearnSQL course, and other
standard Greenspun verbiage.
--
J C Lawrence Internet: claw at kanga.nu
----------(*) Internet: coder at kanga.nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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