[MUD-Dev] MUD timeline
cg at ami-cg.GraySage.Edmonton.AB.CA
cg at ami-cg.GraySage.Edmonton.AB.CA
Fri Mar 3 19:19:54 CET 2000
[Raph Koster:]
> 1972 Peter Langston's Empire: multiplayer Star Trek game on Plato
> Plato reaches capacity for 1000 users
Is that meant to be a ';' or ',' after 'Empire'? Makes more sense that way.
Sometime in the early-to-mid 70's there was a multi-player Space War
game that ran on DEC VMS systems. I played that one for about an hour
one day.
In 1988, Rich Skrenta at Northwestern University released the game
"Monster". It's a multiplayer adventure-type game written in Pascal.
I have a paper listing. The comment at the top of the listing:
This is Monster, a multiuser adventure game system
where the players create the universe.
I believe that means that it had online creation. A vague memory says that
it was for VAX VMS, and did its interprocess communication through files.
--
Don't design inefficiency in - it'll happen in the implementation.
Chris Gray cg at ami-cg.GraySage.Edmonton.AB.CA
http://www.GraySage.Edmonton.AB.CA/cg/
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