[MUD-Dev] MUD timeline
Koster
Koster
Wed Mar 8 10:16:05 CET 2000
> -----Original Message-----
> From: Lovecraft [mailto:dave at darkages.com]
> Sent: Monday, March 06, 2000 7:01 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] MUD timeline
>
Thanks for your additions!
> What other major worlds pioneered in the East? I read of a
> Habitat spinoff
> licensed in Japan.
That's on the timeline, thanks to Randy Farmer. :)
> Have other spatial graphic online worlds gathered 10,000
> simultaneous users
> in the same world? By same world, I mean that the players
> can travel and
> interact with each other at the same time, as opposed to
> cloned worlds. All
> items, records, creatures and so on in the world.
I don't know of any. I know that the Realm claimed to have capacity for that
many, but I don't know if they actually hit that amount. On the major
US-based games, the limiting factor is usually not the technology but the
amount of map/game data available. That plus the advantages for customer
reach that come with co-location lead to the creation of cloned worlds. (The
term "shards" from UO seems to have entered the common industry vocabulary
now, which is amusing, since it's so fiction-specific).
-Raph
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