[MUD-Dev] The Endeavour Map and MUD Applications
Joel Dillon
jo at trolltech.com
Wed Mar 22 12:29:47 CET 2000
Justin Rogers (justin at mlstoday.com) spake thusly:
> I took the data for each location, (Each AI became a mob)(Each Shop became as
> such)(Roads were built through areas) etc... Afterwards I have very realistic world
> data.
Do you have any documentation on how you did the simulation/what
rules you used? I'm interested in having a real simulated in-game economy
like this, but there's very little out there on how people have actually
done it,
--
Jo
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