[MUD-Dev] Trouble Makers or Regular Citizens
Matthew Mihaly
the_logos at achaea.mudservices.com
Wed Mar 29 01:59:49 CEST 2000
On Tue, 28 Mar 2000, Justin Rogers wrote:
> Ah, the heart of the matter rears its head. I guess the largest
> point amounts to publicity and how many problems a certain person
> can cause you. Lets take Mr. Shade2x for example. How many
> people would go to TFC after reviewing his site about his actions there.
> He made a very convincing argument that the game was a total flop, yet
> nobody really knows if he was correct or if he was wrong.
It's my experience that most people quickly spot a habitual complainer,
and just ignore his opinions.
> Banning a player does several things. It causes them to want to perform
> actions against your server and your name. I know I've hacked several
> chatters that banned myself in the early days. Pueblo was never a very
> safe codebase and I knew several commands that would drop the MUD
> instantly. It also means they are going to visit one of your friends
> servers and there they are going to perform the same actions as before
> starting at the beginning of being annoying and filtering to the end where
> they get banned another time in an endless cycle. It also means that if you
> don't watch yourself, they are going to change IPs and maybe come back
> for another round. Or it means that you might ban a rather large ISP, for
> instance all of AOL would be a big loss to your MUD.
I don't mind if my problem players go to one of the thousands of other
muds out there. No offence to all you mud admins, but better in your
backyard than in mine. Further, we have had none of the sorts of problems
you describe here from our banned players.
> The reasons for maintaining a problem character in a limited mode of
> existence in my eyes far outweigh the reasons you would want to ban them
> permanently from your MUD.
Well, we've had none of the problems you describe, so I guess I don't see
any point in wasting resources on these people.
--matt
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