[MUD-Dev] RE:Troublemakers and their M.O.
Chris Jacobson
fear at technologist.com
Thu Mar 30 12:48:54 CEST 2000
On 3/30/00 1:35 AM, Baldur Norddahl (bbn at nkdev.dk) stated:
>We have an option to "chat curse" people where nobody sees what they write
>on channels, yet the offender doesn't know. Often this successfully makes
>the offender leave when he gets tired of waiting for any response. I believe
>the key thing here is that these kids are seeking attention so deny them
>that in a way where they don't reallise they actually did get some
>attention.
One of our methods for people who have like to swear a lot, since our
game is in a violent future war setting, and is based on 6 movies (Aliens
and Predator series) and comics that feature swearing, is that we have a
'bitch' channel that people can tune into and swear all they want. This
is an anything goes, opt-in channel (off by default), where anything can
be said or done - except for spamming. The players can even complain
about the staff if they like. We've found it to be a VERY effective tool
for cleaning up chat and race channels for useful chatter. Swearing on a
public channel other than BITCH or MUSIC results in a warning or mute.
An idea I've been plannning is a 'karma' system, where players start with
0 karma. They earn karma points by being observed performing good deeds,
helping newbies, etc. They lose karma points by breaking rules or being
nuisances (newbie-slaughtering, etc). With a positive karma, good things
happen (luckier hits, slight bonus to experience, maybe pay less for
things, etc). Bad karma results in negative effects... the bettter or
worse your karma, the more the effect is noticeable.
- Chris Jacobson
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