[MUD-Dev] Effective use of the third dimension

Richard Ross Rgross at btinternet.com
Sun May 21 15:27:23 CEST 2000


I've had an idea for a flight system - above each outdoor room is a "sky"
room, (automatically added by the system).  This room allows the character
to move in the same directions as the "ground" room, and also lets them
adjust their "altitude".  Other things flying in the same room are only
listed if they are at the same altitude, although if the player looks around
they can see everyone in the same sky as them (with indications of height
difference).
The uses of this system would be to allow sky-ground combat (flying
creatures dropping or firing downwards, or dragon's breath scorching the
ground as it flies).  It also allows flying creatures to easily reach (for
example) caves that are high up the side of a mountain, and that would take
a non-flier a perilous climb.

Has anyone had any luck implementing a working third dimension?  By this I
mean a fairly freeform "flight" system (not just another form of movement
through standard rooms)?

Richard Ross / Mordengaard





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