[MUD-Dev] A footnote to Procedural Storytelling
Matthew Mihaly
the_logos at achaea.com
Mon May 22 05:56:01 CEST 2000
On Sun, 21 May 2000, Brandon J. Rickman wrote:
> Yay, so none of the stories are significant. Because the game world must
> go on. Like a prime-time drama. Fun for third graders.
Right. Nevermind that prime-time drama is just a couple orders of
magnitude more relevant to the world than online gaming is. I would kill
to be compared to prime-time drama, as would probably any commercial
player in this space with any ambition. "We're the 'ER' of the on-line
gaming world." Sounds pretty tasty to me.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
http://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list