[MUD-Dev] trade skill idea

Wes Connell wconnell at skotos.net
Tue Oct 3 17:53:08 CEST 2000


On Mon, 2 Oct 2000, msew wrote:

> The goal is that BOTH combat and trade skills should be interesting.
> 
> Someone should be able to be a bread maker and have JUST as much fun in the 
> game world as the mighty warrior that fights against the hordes of monsters 
> out there.  (assumption being that macroing and combining things and then 
> clicking a button in the hopes of getting a success is not enjoyable)

Being a bread maker can be extremely fun if the rewards far outweigh
initial investment. 

I'll use UO as an example. Blacksmithing was just *silly* repetitive but
was actually enjoyable because GM armor was in such high demand. Cooking
however was a complex system that (IMHO) was really cool. Too bad one out
of a thousand people used the cooking skill. Reason? There was no reward.

btw, Excellent breakdown of the trade and combat skills. =]

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