[MUD-Dev] trade skill idea
Wes Connell
wconnell at skotos.net
Tue Oct 3 17:53:08 CEST 2000
On Mon, 2 Oct 2000, msew wrote:
> The goal is that BOTH combat and trade skills should be interesting.
>
> Someone should be able to be a bread maker and have JUST as much fun in the
> game world as the mighty warrior that fights against the hordes of monsters
> out there. (assumption being that macroing and combining things and then
> clicking a button in the hopes of getting a success is not enjoyable)
Being a bread maker can be extremely fun if the rewards far outweigh
initial investment.
I'll use UO as an example. Blacksmithing was just *silly* repetitive but
was actually enjoyable because GM armor was in such high demand. Cooking
however was a complex system that (IMHO) was really cool. Too bad one out
of a thousand people used the cooking skill. Reason? There was no reward.
btw, Excellent breakdown of the trade and combat skills. =]
----------------------------------------
If this signature were six words shorter it would be seven words long.
_______________________________________________
MUD-Dev mailing list
MUD-Dev at kanga.nu
https://www.kanga.nu/lists/listinfo/mud-dev
More information about the mud-dev-archive
mailing list