[MUD-Dev] trade skill idea
Matthew Mihaly
the_logos at achaea.com
Wed Oct 4 01:30:35 CEST 2000
On Mon, 2 Oct 2000, msew wrote:
> executive summary:
>
>
> Trade skills in the current MMP games all suck. They are boring, tedious,
> and are of the form: just get some items and hit combine. A person doing
> trade skills should have just as much fun as someone out killing monsters.
>
> To do this trade skills must be made more complex and also have a chaotic
> aspect applied to them. The human player's skill should matter. Two
> characters could be identical in all aspects but the human players who are
> playing them are different and should matter in the process, just as it
> does in combat.
Interesting. I'm of the opinion that combat is a virtually completely
skill-less activity in the big graphical MUDs. It's all about your level
and your equipment.
--matt
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