[MUD-Dev] trade skill idea

Matthew Mihaly the_logos at achaea.com
Wed Oct 4 01:30:35 CEST 2000


On Mon, 2 Oct 2000, msew wrote:

> executive summary:
> 
> 
> Trade skills in the current MMP games all suck.  They are boring, tedious, 
> and are of the form: just get some items and hit combine.  A person doing 
> trade skills should have just as much fun as someone out killing monsters.
> 
> To do this trade skills must be made more complex and also have a chaotic 
> aspect applied to them.  The human player's skill should matter.   Two 
> characters could be identical in all aspects but the human players who are 
> playing them are different and should matter in the process, just as it 
> does in combat.

Interesting. I'm of the opinion that combat is a virtually completely
skill-less activity in the big graphical MUDs. It's all about your level
and your equipment.

--matt




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