[MUD-Dev] trade skill idea
Koster
Koster
Wed Oct 4 13:42:36 CEST 2000
> -----Original Message-----
> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Yves K
> Sent: Wednesday, October 04, 2000 10:42 AM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] trade skill idea
>
> Now, who wants to play a pure crafter character as his primary and
> only character? I would guess that, without the possibility of
> multiplaying, a very large portion of player would rather chose an
> action empowered role, that is generally an adventurer who faces
> epic risks and rewards. Very few players would indeed chose never
> to adventure in some dangerous places, and even most would not
> even sacrifice a little bit of their combative skill quota for a more
> individualized, social character, of course, most fighters wish to be
> the best.
I think that if you go out into the wider world (not scale, but into an
audience that is less hardcore than what we currntly have) you'd find that
there's a lot more folks who want to craft than there are folks who want to
adventure.
-Raph
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