[MUD-Dev] trade skill idea
Koster
Koster
Thu Oct 5 21:28:50 CEST 2000
> -----Original Message-----
> From: mud-dev-admin at kanga.nu
> [mailto:mud-dev-admin at kanga.nu]On Behalf Of
> Josh Olson
> Sent: Thursday, October 05, 2000 6:23 PM
> To: mud-dev at kanga.nu
> Subject: Re: [MUD-Dev] trade skill idea
>
> But trade skills are ultimately formal processes with static
> components and predefined outcomes.
I used this line already, but... pfft. That's only because they have been
made so thus far. They don't have to be. Heck, I can make a combat system
that is a formal process with static components and predefined outcomes.
Nobody would call that fun. But nobody would claim that was the only way it
had to be. Why say the same for crafting?
-Raph
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